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Deadlock Tiers

Deadman Danny · Ability 2 · 21s cooldown

Chimera Mk1Chimera Mk1

Hold Jump / mantle to fly, building up heat. When max heat is reached, your jetpack will begin to overheat. Overheating: After a short delay, dive to the ground. Upon impact, create an explosion that deals damage and launches you and nearby enemies. If no hero is hit, you stun yourself. Press Ability 2 to dive early. Cooling Down: After overheating, the jetpack cannot be used until it fully cools down. Slows affect you while airborne. You always explode on death.

Updated ·Refreshed daily from public match data·Methodology

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What does Chimera Mk1 do in Deadlock?

Chimera Mk1 is Deadman Danny's ability 2 on a 21-second cooldown with 0.7s cast delay, 4% air dash heat, 33/s heat gain. Hold Jump / mantle to fly, building up heat. When max heat is reached, your jetpack will begin to overheat. Overheating: After a short delay, dive to the ground. Upon impact, create an explosion that deals damage and launches you and nearby enemies. If no hero is hit, you stun yourself. Press Ability 2 to dive early. Cooling Down: After overheating, the jetpack cannot be used until it fully cools down. Slows affect you while airborne. You always explode on death.

Upgrades: 1 AP — Heat vents faster while grounded; 2 AP — On Hero Hit: Heal and take no self damage; 5 AP — On Hero Hit: -50% Cooldown and +120 Spirit Damage.

In the most played Deadman Danny skill order (58.4% win rate over 16K games), Chimera Mk1 takes its first point at step 3 and gets 4 of the first 12 points, making it the second ability players max.

Full numbers below; for items and lane matchups see the Deadman Danny build, or compare cooldowns on the all-abilities table.

Base values, before items

Chimera Mk1 stats

Cooldown

21.0s

Cast Delay

0.7s

Air Dash Heat

4%

Heat Gain

33/s

Duration

0.9s

Self Stun

1.3s

Self Damage

10% Max Health

Explosion Damage

70

Explosion Damage

70

Ability points

Chimera Mk1 upgrades

  1. 1 AP

    Heat vents faster while grounded

  2. 2 AP

    On Hero Hit: Heal and take no self damage

    +150 Heal On Hit · +2.0 Heal On Hit

  3. 5 AP

    On Hero Hit: -50% Cooldown and +120 Spirit Damage

    +120 Explosion Damage

Most played Deadman Danny skill order

When to level Chimera Mk1

1Strix Salvo
2Strix Salvo
3Chimera Mk1
4Jettison Fuel
5Strix Salvo
6Chimera Mk1
7Close The Deal
8Chimera Mk1
9Close The Deal
10Chimera Mk1
11Strix Salvo
12Close The Deal

In the most played Deadman Danny skill order (58.4% win rate over 16K games), Chimera Mk1 takes its first point at step 3 and gets 4 of the first 12 points, making it the second ability players max.

Chimera Mk1 patch history

Minor Update - 10-14-2026 · October 15, 2026

  • – Chimera Mk1 - Cooldown boon scaling increased from -0.25 to -0.45
  • – Chimera Mk1 - Heal on hit spirit scaling increased from 1 to 2
  • – Chimera Mk1 weapon scaling increased from 1.15 to 1.4
  • – Chimera Mk1 - Slow effectiveness in air reduced by 15%

Other Deadman Danny abilities

Stun · Slow · Mobility

Abilities like Chimera Mk1

FAQ

What is the cooldown of Chimera Mk1?+

Chimera Mk1 has a 21-second base cooldown before cooldown items or upgrades. One of its upgrades lowers it further — see the upgrade list above.

What are the Chimera Mk1 upgrades?+

1 AP: Heat vents faster while grounded 2 AP: On Hero Hit: Heal and take no self damage 5 AP: On Hero Hit: -50% Cooldown and +120 Spirit Damage

When should you level Chimera Mk1?+

In the most played Deadman Danny skill order (58.4% win rate over 16K games), Chimera Mk1 takes its first point at step 3 and gets 4 of the first 12 points, making it the second ability players max.

Which hero has Chimera Mk1?+

Chimera Mk1 is Deadman Danny's ability 2. Deadman Danny is a marksman whose other abilities are Strix Salvo, Jettison Fuel, Close The Deal.