Open formula
How the tier list works
Updated ·Refreshed daily from public match data·Methodology
1. Data
Match results come from the open-source Deadlock API, which collects well over 100,000 public matches a day. Once a day we pull hero win rates for three periods (current patch, last 7 days, last 30 days) and five rank brackets, plus item purchases, skill orders and same-lane matchups. Only the normal 6v6 mode is used — Street Brawl and bot matches are excluded.
2. Sample-adjusted win rate
Raw win rate overrates heroes with few games. We add 400 “average” games to every hero: adjusted = (wins + 400 × average) ÷ (games + 400). A hero with 200,000 games barely moves; a hero with 300 games is pulled most of the way back to average. Heroes with fewer than 2,000 games in a filter are marked with an asterisk.
3. Pick rate
Pick rate is the share of matches a hero appears in. Popular heroes get a small bonus (at most ±0.23 points) because their win rate is earned against players who know the matchup. Pick rate never overrides a clear win-rate gap.
4. Tiers
Each hero's score is compared with the median hero in the same filter. Tiers use fixed distances, not fixed quotas, so a strong patch can have many S heroes and a flat patch very few:
- • S+: 5+ points above the median
- • S: 3+ points above the median
- • A: 1.25+ points above the median
- • B: no more than 1 points below the median
- • C: no more than 3 points below the median
- • D: more than 3 points below the median
5. Rank brackets
Since the July 30, 2026 matchmaking update only Ranked matches carry an average rank, so the bracket filters use ranked matches only, grouped by the average rank of both teams. “All ranks” mixes normal and ranked matches.
6. Reasons
The sentence next to each hero is generated from the same numbers: distance from the median hero, change against the previous 7 days, the spread between rank brackets and the strongest or weakest lane matchup (same-lane win rate with at least 150 games). It is never hand-edited, so it can't drift from the table.
7. Known limits
Win rate reflects how a hero performs in the hands of the people who play it. Heroes that are hard to learn can look weaker than they are, and the first days of a new hero mostly measure players learning it. Item win rates are biased toward late, expensive items; hero pages group items by game phase for that reason.
Back to the Deadlock tier list.