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Deadlock Tiers

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Deadlock Abilities

All 168 hero abilities in one searchable table.

Updated ·Refreshed daily from public match data·Methodology

What abilities are in Deadlock?

Deadlock has 168 hero abilities: each of the 42 heroes has three regular abilities on keys 1–3 and an ultimate on 4. Regular abilities average a 28-second base cooldown, with Wraith's Card Trick the quickest at 0.6s, while the longest ultimate is Dynamo's Singularity at 250s. 19 abilities stun and 47 heal or grant lifesteal. Use the table below to search by name, filter by hero or effect (stun, slow, silence, heal, barrier, mobility) and sort by cooldown or damage — every row links to the hero's page with full upgrade tiers, skill order and builds. Values come straight from the game files and refresh daily, so they match the current patch.

All abilities

168 of 168 abilities

AbilityHeroCooldownDamageEffects
Siphon LifeDrain health from nearby enemies, dealing spirit damage over time and healing for a portion of the damage dealt.Abrams42s22Damage Per SecondHeal
Shoulder ChargeCharge forward, pulling enemies you hit. Pushing a hero into a wall applies stun. If you collide with a hero you move faster during your charge.Abrams33s30Stun
Infernal ResilienceGain bonus defensive attributes. Taking damage grants temporary regeneration for a portion of the damage taken.Abrams––Heal
Seismic ImpactUltLeap high into the air before crashing into the ground, dealing spirit damage and applying stun.Abrams215s100Stun · Mobility
Disengaging SigilDraw a sigil sphere in front of you and then leap backwards as it explodes, damaging and slowing enemies caught in it.Apollo12s85Slow · Mobility
RipostePrepare to deflect the next incoming attack. On a successful deflection, briefly become invulnerable and target an enemy hero to dash towards them, stunning them and reducing their Melee Resist. Press Ability 2 to select a target. Does not trigger against trooper or neutral damage.Apollo22s–Stun · Slow · Heal · Mobility
Flawless AdvancePerform a series of lunges in any direction, delivering piercing stabs ahead of you. Hold your ability key to time your attacks, dealing more damage the longer it's held. Releasing your attack during the perfect window deals maximum damage. Press Ability 3 to re-cast.Apollo26s–Mobility
Itani Lo SahnUltCharge up and perform a long range slash. Struck enemies cannot take action or heal and are stuck in slow motion. When this effect expires, they suffer devastating damage, dealing bonus damage against half-health enemies. While in slow motion, Apollo is invulnerable and enemies take reduced damage. Hold Ability 4 or to delay the cast.Apollo145s70ImpactSlow · Heal · Mobility
ThreadsapWeave a scraggly thread that follows your crosshair before bursting along its path, dealing spirit damage and stealing enemy Spirit, increased in effectiveness for Baba. While holding stolen Spirit, Baba deals bonus spirit damage with every bullet.Baba28s50–
Granny Long LegsYour bench's legs extend, granting bonus move speed, higher jumps, Debuff Resistance and Melee Resistance. Light Melee: Perform a kick that knocks enemies back. Heavy Melee: Perform a ground pound that applies knockup, slow, and deals spirit damage. Hold Crouch / slide to charge a high jump, release to jump.Baba32s–Slow · Mobility
Baba's BrewBrew a pot of tea that applies a magical effect in an area when thrown, cycling over time between a soothing barrier, Silence, or scalding burn that deals spirit damage over time and reduces spirit resist. Press to pause or resume brewing.Baba27s–Silence · Barrier
Feed The BirdsUltCover targets in front of you with bread, adding a stacking slow . When the channel ends a flock of pigeons bombard the targets, dealing spirit damage and hexing each target into a pigeon, increasing in both damage and duration based on bread count.Baba150s–Slow
Exploding UppercutDeal melee damage to nearby enemies and apply knockback. When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies. Exploding Uppercut can be used on allies.Bebop22s–Slow
Sticky BombAttach a bomb that explodes after a delay, dealing spirit damage to nearby enemies. If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. Stacks diminish by half after 60 hits and 7 killsBebop18s85–
Grapple ArmLaunch out a mechanical hand that pulls the first character it hits, reeling them in. Grapple Arm can be used on allies.Bebop23s–Mobility
Hyper BeamUltChannel a powerful torrent of energy that deals spirit damage and applies slow.Bebop120s160Damage Per SecondSlow · Mobility
BashdownSlam your bat into the ground, pulling enemies down and dealing melee damage. The slam creates a shockwave that deals spirit damage and applies knockup.Billy35s35–
Rising RamCharge head-first into an enemy and send them into the air along with Billy. Cooldown reduced by 50% on impact.Billy32s40–
BlastedPassive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s.Billy27s––
Chain GangUltChain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain. After a delay, yank everyone towards Billy and deal spirit damage. The chain breaks if you lose line of sight for a short while.Billy175s120Slow
Gloom BombsThrow a cluster of bombs that detonate after a delay, dealing spirit damage. Enemies hit by multiple bombs take 65% damage.Calico14s45–
Leaping SlashDash forward before slashing all enemies in a circle, dealing melee damage. If the ability hits at least one hero, heal a small amount of health.Calico13s10ImpactHeal · Mobility
AvaTurn to shadows and possess Ava. You gain bonus move speed that increases over time, and become hidden on the minimap. Taking damage from an enemy hero resets your bonus move speed and puts Ava on a brief cooldown.Calico30s–Mobility
Return to ShadowsUltInstantly turn to shadows, becoming untargetable, gaining bonus move speed, and dealing spirit damage. After a delay, return from the shadows, dealing spirit damage again.Calico115s150Mobility
Light EaterBlast enemies in a cone in front of you with a flare of light. Blasted enemies take spirit damage when attacked by Celeste and provides her spirit lifesteal.Celeste20s15Heal
Dazzling TrickSurround yourself in a protective prism. If the barrier is destroyed, it silences nearby enemies and deals a portion of the barrier as damage.Celeste38s–Silence · Barrier
Radiant DaggersCall down a beam of light from the sky. After a short duration, the beam will fully form, causing an explosion that deals spirit damage to all targets in the area. Celeste will receive a stacking buff that increases her spirit damage anytime this hits an enemy hero.Celeste33s55Impact–
Shining WonderUltLaunch a deadly orb of light that deals spirit damage and applies slow and reduces Dash Distance on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets. Prioritizes enemy heroes when picking targets.Celeste160s140Slow · Mobility
Strix SalvoLaunch a salvo of spirit missiles that lodge into the ground along a line. The missiles explode after a delay or upon detecting an enemy, dealing spirit damage and marking the target. Shooting a marked enemy with a charged shot consumes a mark to deal bonus spirit damage and apply a fading slow. Hold and drag to select the angle.Deadman Danny25s27Slow
Chimera Mk1Hold Jump / mantle to fly, building up heat. When max heat is reached, your jetpack will begin to overheat. Overheating: After a short delay, dive to the ground. Upon impact, create an explosion that deals damage and launches you and nearby enemies. If no hero is hit, you stun yourself. Press Ability 2 to dive early. Cooling Down: After overheating, the jetpack cannot be used until it fully cools down. Slows affect you while airborne. You always explode on death.Deadman Danny21s70ExplosionStun · Slow · Mobility
Jettison FuelSpray fuel dealing weapon damage over time and shredding bullet resist, building up to a huge backblast that deals spirit damage and knocks you backwards. Vents the jetpack when dealing damage.Deadman Danny22s30Damage Per Second–
Close The DealUltGrab an enemy and give them a hands-on demonstration, flying high into the air before crashing back to the ground. You and the participant take spirit damage over time while falling and spirit damage upon impact. Damage is increased to enemies under 50% health.Deadman Danny135s70Stun · Heal
RendSwipe at enemies in a cone ahead of you, dealing spirit damage. If the enemy is in close range, deal bonus melee damage.Drifter16s40–
Stalker's MarkSend out a mark that bleeds the first target it hits, dealing spirit damage over time. While the enemy is bleeding you can re-activate Stalker's Mark to instantly appear behind their back.Drifter26s––
BloodscentActive: Accentuate your senses, revealing a trail that leads to nearby heroes.Drifter––Heal
Eternal NightUltSurround nearby enemy heroes in darkness, severely limiting their vision of other units. Affected enemies are briefly revealed to you and are considered isolated for the duration. You gain bonus sprint speed.Drifter145s–Mobility
Kinetic PulseRelease an energy pulse that travels along the ground, dealing spirit damage and applying knockup.Dynamo26s115–
Quantum EntanglementBriefly become untargetable while teleporting to the target location. Restores stamina upon use. : Bring nearby allies with you.Dynamo20s––
Rejuvenating AuroraWhile channeling, restore health over time to you and any allies nearby. You can dash and melee without breaking the channel.Dynamo48s–Heal · Mobility
SingularityUltCreate a singularity in your hands, dealing spirit damage over time, applying stun, and pulling in nearby enemies.Dynamo250s75Damage Per SecondStun
Jar of DeadPassive: Collect death when anything dies nearby and store it in your Jar of Dead. Active: Throw a jar to summon Deadheads that repeatedly deal spirit damage to enemies. Deadheads follow you instead if there's no nearby enemies, and prioritize the target of your weapon.Graves–16Heal
Grasping HandsUnearth a line of grasping hands, summoning a Ghoul and leaving behind a rift. Enemies who pass through take spirit damage and receive immobilize. Alt-Cast rotates the orientation of the wall.Graves34s90Immobilize · Mobility
Essence TheftYour weapon steals weapon damage and spirit resist over time, up to a maximum amount per target.Graves–––
Borrowed DecreeUltGraves140s115Slow · Heal · Mobility
Charged ShotCharge up a powerful shot that pierces through enemies. Hold Ability 1 or to hold the shot.Grey Talon17s80–
Rain of ArrowsLaunches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. for reduced jump height. Press Jump / mantle to cancel the glide.Grey Talon25s–Slow · Mobility
Spirit SnareThrow out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying Curse and Movement Slow that interrupts, Silences, Disarms, and prevents item usage. Hit the trap with a Charged Shot to detonate early with increased radius.Grey Talon34s25Slow · Silence · Mobility
Guided OwlUltAfter 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold [W] to accelerate the owl. Press Jump / mantle to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.Grey Talon125s230Stun · Mobility
Sleep DaggerThrow a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.Haze30s65–
Smoke BombFade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility.Haze33s–Mobility
FixationShooting a target increases your bullet damage on that target. Gain one stack per bullet hit, three if the hit is a headshot.Haze–––
Bullet DanceUltEnter a flurry, firing your weapon at nearby enemies with perfect accuracy and added Bullet Damage.Haze165s7Bullet–
Powder KegThrow a barrel that explodes after a delay, dealing spirit damage, setting enemies on fire and applying knockup. The barrel can be detonated early by being shot, melee'd, or detonated by another barrel. The burn stacks, so overlapping barrels burn for their combined damage. Can be Alt-Cast to place the barrel in front of Holliday.Holliday28s40Impact–
Bounce PadDrop a bounce pad in the world that launches any hero. You explode on landing, dealing Damage to any nearby enemies. The explosion can only occur once per person per Bounce Pad.Holliday41s––
CrackshotHeadshots deal bonus Damage and applies a Fading Move Speed penalty. This effect can only occur when off cooldown. Cooldown is reduced by 50% on NPC hits. Crackshot ignores range damage fall-off and does not apply to objectives.Holliday20s55Mobility
Spirit LassoUltThrow out your lasso, dealing spirit damage, pulling, and applying stun. Using a Bounce Pad extends the duration of Spirit Lasso.Holliday130s80Stun
NapalmSpew an incendiary mixture, dealing spirit damage, applying slow, and coating targets in napalm.Infernus25s40Slow · Mobility
Flame DashDash forward, gaining slow resistance while leaving a flaming trail that deals spirit damage over time. Hold [W] while active to dash farther.Infernus38s30Damage Per SecondSlow · Mobility
AfterburnWeapon hits build up a burning effect, dealing spirit damage over time. Abilities refresh to the base burn duration and weapon hits extend it.Infernus–14Damage Per Second–
Concussive CombustionUltBecome a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay. Once cast, Concussive Combustion cannot be interrupted.Infernus190s125Stun
Entangling ThornsSummon a patch of choking thorns that damages and slows enemies in its radius.Ivy32s40Damage Per SecondSlow · Mobility
Kudzu ConnectionConnect with a nearby ally to gain bonuses, replicated healing, and ignore the move speed penalty while shooting. Receive 50% of Bonuses with no connection Connection requires line of sight.Ivy37s–Heal · Mobility
Stone FormTurn yourself into impervious stone and smash into the ground, stunning and damaging enemies nearby. Heals you for a percentage of your max health.Ivy40s75Stun · Heal
Air DropUltGrab an ally and take flight with them. Drop your ally to cause an explosion, dealing spirit damage. You and your ally gain increased Outgoing Damage when flying ends. Cooldown reduced by 30% when used on allies. Taking damage briefly disables using the ability. While lifted, your ally cannot attack and deals -20% damage.Ivy100s––
Frost GrenadeThrow a grenade that explodes in a cloud of freezing ice that heals allies and applies spirit damage and move speed reduction to enemies.Kelvin30s60Slow · Heal · Mobility
Ice PathKelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. Press Dash / Crouch / slide to travel up or down while in Ice Path.Kelvin50s–Slow · Mobility
Arctic BeamShoot freezing cold energy out in front of you, damaging targets and progressively reducing their movement and fire rate the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.Kelvin28s45Damage Per SecondSlow · Mobility
Frozen ShelterUltTarget yourself or a Hero to freeze the air and create an impenetrable dome around them. While in the dome, allies gain rapid regeneration and enemies are slowed. Objectives become Invulnerable and Frozen under Frozen ShelterKelvin185s–Slow · Heal · Mobility
Essence BombSacrifice some of your health to launch a bomb that deals damage after a brief arm time. Self damage type is Spirit and can be mitigated.Lady Geist14s90Heal
Life DrainCreate a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. to give health to friendly Heroes.Lady Geist34s24Damage Per SecondHeal · Mobility
MaliceSacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.Lady Geist6s23Slow · Heal
Soul ExchangeUltSwaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.Lady Geist220s–Heal · Mobility
Ground StrikeStomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.Lash18s–Slow
GrapplePull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.Lash35s–Mobility
FlogStrike enemies in front of you with your whip, healing for a portion of the damage dealt.Lash26s65Heal
Death SlamUltFocus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.Lash170s105ImpactStun · Slow · Mobility
Mini TurretDeploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime. Turrets deal reduced damage to troopers and objectives.McGinnis18s–Heal
Medicinal SpecterDeploy a spirit that provides healing to nearby allies.McGinnis50s–Heal
Spectral WallCast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies. After casting, press or Ability 3 to erupt the wall early. Can be Destroyed with Melee AttacksMcGinnis50s60Slow · Mobility
Heavy BarrageUltUnleashes a volley of rockets that home in on a targeted location. McGinnis is slowed and is still able to use stamina.McGinnis200s–Slow
RakeMina16s60Heal
Sanguine RetreatBriefly disperse, becoming untargetable and flying to a target location. Can be recast within a brief window.Mina32s––
Love BitesYour bullets apply additional spirit damage. Dealing damage with your abilities builds up to a vicious bite, dealing a burst of bonus spirit damage. Love Bites has a unique cooldown per target.Mina–45Bonus–
Nox NostraUltActive: Unleash a cloud of bats that seek out targets, each dealing spirit damage and applying Silence. Passive: Triggering Love Bites against heroes permanently increases the number of bats released.Mina150s4.6Silence
Fire ScarabsInfest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.Mirage35s–Heal
Dust DevilTransform yourself into a whirlwind that travels forward, damaging enemies, slowing their move speed and lifting them up in the air. After emerging from the tornado you gain bullet evasion.Mirage36s65Slow · Mobility
Djinn's MarkActive: Consume all Djinn Marks to deal their damage now.Mirage2.75s––
TravelerUltTarget a location on the minimap. After a brief wait, teleport to that location. Taking damage during the wait period causes the teleport to be interrupted.Mirage140s––
ScornDeal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.Mo & Krill13s50Heal
BurrowBurrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, deal spirit damage, slow, and knockup.Mo & Krill40s75Damage Per SecondSlow · Mobility
Sand BlastSpray sand that disarms enemies in front of you and deals damage.Mo & Krill40s40–
ComboUltHold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.Mo & Krill150s40Damage Per SecondStun · Heal
BookwyrmConjure a dragon that appears at the target location before flying forward, dealing spirit damage and leaving a burning path in its trail.Paige33s60Slow
Plot ArmorGrant an ally a barrier. While the barrier holds, they gain bonus weapon damage.Paige28s–Barrier
Captivating ReadTarget an area with latent magic, applying slow. The magic detonates after a delay, dealing spirit damage and applying immobilize.Paige30s90Slow · Immobilize · Mobility
Rallying ChargeUltRelease a wave of spectral knights and steeds that charge across the entire city, healing allies and dealing spirit damage to enemies. The strength of the heal and spirit damage is amplified as the knights travel further.Paige210s125Stun · Heal
Pulse GrenadeThrow a grenade that begins pulsing when it lands. Each pulse expands the radius and applies spirit damage, time slow, and stacking increased damage for Paradox against the victim.Paradox32s–Slow
Time WallCreate a time warping wall that stops time for all enemy projectiles and bullets that touch it and increases the speed and damage of friendly bullets. Enemies that touch the wall will be briefly slowed.Paradox25s–Slow
Kinetic CarbineCharge up a powerful shot of time energy, dealing spirit damage and applying a Time-Stop to enemies hit. The damage dealt increases with weapon damage. Move speed is increased while charging. While in the air and charging, to timeslow your movement.Paradox28s–Slow · Mobility
Paradoxical SwapUltFire a projectile that swaps your position with the target enemy hero.Paradox110s––
BarrageChannel to start launching projectiles that deal spirit damage and apply slow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks. Casting while airborne will cause Pocket to float. Casting AirDash or Flying Cloak will not cancel Barrage.Pocket32s–Slow · Mobility
Flying CloakLaunch a sentient cloak that travels forward and damages enemies. You can press Ability 2 to teleport to its location.Pocket26s60–
Enchanter's SatchelEscape into your suitcase. When the duration ends, deal spirit damage to nearby enemies. Duration can be ended early by performing any action.Pocket17s65–
AfflictionUltApplies damage over time to enemies nearby. Affliction's damage is non-lethal and does not apply item procs.Pocket170s32Damage Per Second–
Scrap GrenadeThrow a grenade of scrap that detonates multiple times, dealing bullet damage and applying slow. The grenade can be meleed to knock it away.Rat King26s–Slow · Mobility
Rat SwarmCall forth a swarm of rats that leap onto enemies, dealing spirit damage over time and reducing their bullet resist with every bite. The more rats are attached, the faster they will bite the target. Enemies can have multiple rats attached, but can shake off a rat early by performing a ground or air dash.Rat King24s–Mobility
Royal PestmentsAdorn scrappy armor, gaining barrier based on your max health. As long as the armor holds, bullets have a chance to be deflected back towards the attacker. The barrier does not benefit from resists.Rat King22s–Heal · Barrier
Rule, Ratannia!UltCharge up and summon the banner of Ratannia, granting all nearby allies increased move speed, immunity from slows, and reduced incoming damage while near the banner.Rat King160s200Slow · Mobility
Pillow TossThrow your trusty pillow inflicting spirit damage and heavy knockback. Landing hits reduces the cooldown of your other abilities.Rem25s75Mobility
Tag AlongJump to an ally and nap alongside them. Both you and the ally receive a burst heal based on missing health followed by lingering regeneration. Hop between allies with Ability 2 to apply the heal, once per ally. You are knocked off if stunned by an ultimate ability. You can use items and all self-casts target your ally instead.Rem40s–Stun · Heal · Mobility
Lil HelpersSignal a Helper to lend a hand. They can collect boxes, do Sinner's Sacrifices, or be sent to support allies and troopers. Follow a hero: Provides a short burst of spirit resist and fading move speed. Follow a trooper: Provides healing, damage, resists, and allows tagging along. When no hero is around, souls from trooper kills are split amongst the team. Can be cast during Tag Along. Helpers will take a nap for 15.1s after following someone.Rem–20Heal · Mobility
NaptimeUltCast your gaze forward, piercing walls and floors. Enemies in the gaze are slowed, have reduced dash distance, and cannot use movement abilities. When the channel ends they fall asleep before waking up to a splitting headache that deals heavy spirit damage.Rem200s–Slow · Mobility
Lightning BallShoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.Seven26s75Damage Per SecondSlow
Static ChargeApply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.Seven42s35Stun
Power SurgePower up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.Seven50s–Mobility
Storm CloudUltChannel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.Seven205s95Damage Per Second–
Serrated KnivesThrow a knife that bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.Shiv16s–Slow · Heal
Slice and DicePerform a dash forward, damaging enemies along the path. Hit Enemies have their spirit resist reduced. This debuff can stack.Shiv16s75ImpactMobility
BloodlettingTake only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage.Shiv25s––
Killing BlowUltActive: Leap forward, dealing spirit damage to the first enemy hero. If they are below the kill threshold, execute them instead. Finishing an enemy with Killing Blow lets you recast for 16sShiv145s200Heal · Mobility
Slam FireInstantly reload your gun. You gain bonus fire rate and deal bonus weapon damage based on the target's health for a limited number of shots, but suffer from reduced accuracy. Deals bonus Weapon Damage against troopers and neutrals.Silver25s40Heal
Boot KickSilver21s25BonusSlow
Entangling BolaThrow a bola, dealing spirit damage, applying slow and preventing movement abilities or stamina.Silver23s40Slow · Mobility
Lycan CurseUltPassive: Dealing damage generates bloodlust, increased at low health. At max bloodlust, you automatically cast Lycan Curse. Active: Instantly transform, gaining increased max health, and stacking fire rate on enemy heroes, and replacing your abilities and weapon with their ferocious versions.Silver60s–Heal
Vexing BoltFire a bolt of magic that deals Damage, increasing as it travels. If you have an Assistant, they also cast Vexing Bolt at reduced damage. Press Ability 1 to redirect the bolt towards your crosshairs.Sinclair24s––
Spectral AssistantSummon an Assistant at the targeted location. The Assistant attacks whenever you fire your weapon, dealing Damage. While the Assistant is out, you can press Ability 2 to swap positions with your Assistant. Casting Spectral Assistant also reloads your weapon.Sinclair40s15–
Rabbit HexHex a target area and transform all enemies into a Rabbit for a limited duration. Rabbits are small and move faster, but take increased Damage and are unable to perform most actions. Hex does not interrupt abilities.Sinclair26s–Mobility
Audience ParticipationUltCopy the Ultimate of an enemy hero for a limited time. Reactivating the ability will use the Copied Ultimate instead. Copies will inherit this ability's upgrade points. Audience Participation will also copy the cooldown.Sinclair85s––
Setup BishopCreate a bishop that remains in place indefinitely. Move ( ): Moves the bishop, applying a fading slow and dealing spirit damage to enemies it passes through. After a delay, activates diagonal squares that deal additional spirit damage when stepped on. Re-activate to recall all bishops, ending the ability.Solomon12s70ImpactSlow · Mobility
Kingside KnightPromote an ally to be a knight, granting bonus stamina and barrier for a duration. If self-cast you develop yourself as king instead, granting double the barrier but no stamina. Move ( ): Moves the piece, making it invulnerable during the duration before landing.Solomon25s–Barrier
Rook BatteryRelease a pair of rooks that travel forward, dealing spirit damage and applying immobilize. If the rooks hit a wall, they reflect back in the opposite direction. Re-Activate: Split the rooks perpendicularly.Solomon33s50Immobilize · Heal · Barrier
Develop QueenUltSolomon210s120Stun · Mobility
Call BellThrow out a call bell that deals spirit damage on impact. After a short delay it explodes, dealing additional spirit damage and causing affected enemies to suffer reduced weapon accuracy and movement slow. Can be shot to detonate early.The Doorman18s40ImpactSlow · Mobility
DoorwayPlace two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration. The two doors must be placed within the doorway distance of each other.The Doorman45s––
Luggage CartSend out a Luggage Cart that deals spirit damage and pulls enemy heroes along its path. Can be alt cast with to target friendly heroes instead.The Doorman30s––
Hotel GuestUltSend the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position. A stay at the Baroness Hotel is paid for in spirit damage. Failure to check-out on time costs additional spirit damage.The Doorman140s75–
Consecrating GrenadeFire a grenade that bounces before exploding, dealing weapon damage and setting enemies on fire. Burning targets deal pure damage to enemies in the area and suffer from reduced healing.Venator25s35Heal
GutshotFire a blast with your shotgun, dealing weapon damage and pushing enemies back. Enemies near a wall receive stun and take bonus weapon damage.Venator23s60Stun
Hex-Lined Snap TrapKick a trap that arms after a brief delay. The trap springs on the first enemy it touches, dealing spirit damage, applying immobilize, and revealing enemies for a duration afterwards.Venator28s80Immobilize
Ira DominiUltLoad your crossbow with 3 stakes, dealing massively increased weapon damage. The final stake is blessed, dealing bonus pure damage and executing low-health enemies.Venator160s120Heal
Pain BatteryTaking any damage passively charges up your Pain Battery. Once full, activating the ability fires multiple shocking bolts, dealing spirit damage once per target.Victor2s100–
JumpstartDeal spirit damage to yourself. Then, gain bonus regeneration and bonus move speed, decaying over time.Victor30s–Heal · Mobility
Aura of SufferingUnleash pain, dealing spirit damage over time to both enemies and yourself. The damage continues to increase the longer the ability is channeled, up to a maximum amount.Victor2s––
Shocking ReanimationUltRelease a wave after taking lethal damage, applying a diminishing slow. After a brief channel you reanimate, dealing spirit damage and applying stun to nearby enemies.Victor240s200Stun · Slow · Heal · Mobility
StakeThrow a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.Vindicta40s40Mobility
FlightLeap into the air and fly. While in flight your weapon deals bonus spirit damage and your items have increased range.Vindicta42s–Mobility
Crow FamiliarYour crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.Vindicta32s40ImpactHeal
AssassinateUltUse your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus weapon damage.Vindicta55s90Heal
SplatterThrow a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.Viscous26s55Slow · Mobility
The CubeEncase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Jump / mantle to escape early.Viscous42s–Heal · Mobility
Puddle PunchMaterialize a fist in the world that punches everyone in the area, applying knockup. Punching an enemy deals melee damage and applies slow. Enemies can Parry this attack. You and your allies have increased Air Control.Viscous24s20Slow · Mobility
Goo BallUltMorph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.Viscous150s110Stun · Mobility
Screwjab DaggerThrow a dagger, dealing spirit damage and applying slow. Every subsequent dagger against the same target stacks in spirit damage and slow.Vyper10s50Slow · Mobility
Lethal VenomInject a target with lethal venom. After a delay the venom triggers, dealing Spirit Damage. The damage is increased by the target's missing health. Lethal Venom will ignore Petrify's damage block.Vyper28s–Heal
SlitherYou have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.Vyper–––
Petrifying BolaUltThrow an explosive bola. On exploding, the bola Slows and Damages all enemies in the area. Direct hits deal Additional Damage and Petrify instead. Petrified units block all damage, but cannot take actions.Vyper115s50Slow · Mobility
Alchemical FlaskThrow a flask that damages and reduces the weapon damage and move speed of enemies it hits.Warden12s60Slow · Mobility
WillpowerGain a Barrier and bonus move speed.Warden40s–Barrier · Mobility
Binding WordCurse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.Warden34s110Immobilize
Last StandUltAfter charging for 2s, release pulses that damage enemies and heal you based on the damage done. While channeling Last Stand you have greatly increased bullet and spirit resist.Warden180s–Heal
Card TrickDeal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending on its suit. Cards thrown fly towards the enemy or point under your crosshair. Alt-cast to throw first cardWraith0.6s45Heal · Mobility
Project MindTeleport to the targeted location.Wraith46s––
Full AutoTemporarily boost your fire rate and deal bonus spirit damageWraith45s––
TelekinesisUltLift an enemy hero into the air and then slam them towards the target location.Wraith150s100Mobility
Power SlashChannel to increase damage over 1.4 seconds, then release a fully-charged sword strike. Press Ability 1 or to trigger the strike early, dealing partial damage.Yamato12s––
Flying SlashThrow a grappling hook to reel yourself towards an enemy, dealingmelee damage and slowing the target when you arrive.Yamato36s–Slow · Mobility
Crimson SlashSlash enemies in front of you, damaging them and slowing their fire rate. If any enemy heroes are hit, you heal.Yamato16s55Slow · Heal
Shadow TransformationUltBecome infused with Yamato's shadow soul. After an initial invincible transformation your abilities are refreshed and are 60% faster. You gain immunity to negative status effects and have greatly increased bullet and spirit resist. When you get a hero kill, you heal and the duration is extended.Yamato150s–Heal

Abilities FAQ

How many abilities are in Deadlock?+

168 across 42 heroes: every hero has three regular abilities and one ultimate on slot 4.

Which Deadlock ability has the shortest cooldown?+

Among regular abilities, Wraith's Card Trick at 0.6s base cooldown. Sort the table by cooldown to see the rest.

Which heroes have stuns in Deadlock?+

19 abilities list a stun duration. Tap the Stun filter above to see them with their heroes and cooldowns.

How do ability upgrades work in Deadlock?+

You earn ability points as you gain souls and spend 1, 2 and 5 points to unlock each ability's three upgrade tiers. Every hero page lists what each tier adds and the most played skill order.

Are these cooldowns before items?+

Yes. Numbers are base values from the game files. Cooldown items, upgrades and some ability tiers reduce them.

Pick a hero from the tier list, compare two heroes on the compare page, or browse all heroes.