Wraith · Ultimate · 150s cooldown
Telekinesis
Updated ·Refreshed daily from public match data·Methodology
What does Telekinesis do in Deadlock?
Telekinesis is Wraith's ultimate on a 150-second cooldown with 2.25s duration, 0.45s cast delay, 100 damage. Lift an enemy hero into the air and then slam them towards the target location.
Upgrades: 1 AP — +100 Damage; 2 AP — -45s Cooldown; 5 AP — +1.5s Debuff Duration and +6m Throw and Cast Range.
In the most played Wraith skill order (60.5% win rate over 14K games), Telekinesis takes its first point at step 7 and gets 1 of the first 12 points, so it is not a max priority.
Full numbers below; for items and lane matchups see the Wraith build, or compare cooldowns on the all-abilities table.
Base values, before items
Telekinesis stats
Cooldown
150s
Duration
2.25s
Cast Delay
0.45s
Damage
100
Move Speed
32%
Ability points
Telekinesis upgrades
- 1 AP
+100 Damage
- 2 AP
-45s Cooldown
- 5 AP
+1.5s Debuff Duration and +6m Throw and Cast Range
+1.5s Duration · +6m Throw Range · +6m Cast Range
Most played Wraith skill order
When to level Telekinesis
In the most played Wraith skill order (60.5% win rate over 14K games), Telekinesis takes its first point at step 7 and gets 1 of the first 12 points, so it is not a max priority.
Telekinesis patch history
Gameplay Update - 03-06-2026 · March 6, 2026
- – Telekinesis cooldown increased from 110s to 120s
- – Telekinesis cast range reduced from 20m to 14m
- – Telekinesis cast time increased from 0.1s to 0.3s
- – Telekinesis no longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s.
- – Telekinesis T1 changed from "-25s Cooldown" to "+100 Damage"
- – Telekinesis T2 changed from "+0.75s Silence and Disarm Duration" to "-50s Cooldown"
- – Telekinesis T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range
- – Telekinesis debuff duration reduced from 3s to 2.75s
- – Telekinesis cast range reduced from 14m to 13m
- – Telekinesis throw range reduced from 14m to 13m
- – Telekinesis cast delay increased from 0.3s to 0.35s
- – Telekinesis cast time increased from 0.35s to 0.45s
- – Telekinesis debuff duration reduced from 2.75s to 2.25s
- – Telekinesis cast range reduced from 13m to 10m
- – Telekinesis cooldown increased from 120s to 130s
12-06-2024 Update · December 6, 2024
- – Telekinesis cast time reduced from 0.7s to 0.4s.
- – Telekinesis projectile speed increased from 650 to 750.
- – Telekinesis now briefly lifts the enemy and then slams them to the ground and leaves the target with 2.5s of silence and disarm.
- – Telekinesis T2 duration now applies to the silence and disarm, increased to +0.75s.
- – Telekinesis T3 now causes the projectile to bounce to another nearby hero within 20m.
11-07-2024 Update · November 8, 2024
- – Telekinesis cast time increased from 0.6 to 0.7.
- – Telekinesis damage reduced from 200 to 175.
Other Wraith abilities
Mobility
Abilities like Telekinesis
FAQ
What is the cooldown of Telekinesis?+
Telekinesis has a 150-second base cooldown before cooldown items or upgrades. One of its upgrades lowers it further — see the upgrade list above.
What are the Telekinesis upgrades?+
1 AP: +100 Damage 2 AP: -45s Cooldown 5 AP: +1.5s Debuff Duration and +6m Throw and Cast Range
When should you level Telekinesis?+
In the most played Wraith skill order (60.5% win rate over 14K games), Telekinesis takes its first point at step 7 and gets 1 of the first 12 points, so it is not a max priority.
Which hero has Telekinesis?+
Telekinesis is Wraith's ultimate. Wraith is a marksman whose other abilities are Card Trick, Project Mind, Full Auto.