November 8, 2024 · 228 changes
Patch Notes November 8, 2024
Updated ·Refreshed daily from public match data·Methodology
17 heroes changed5 buffed6 nerfed48 items changed
Who got stronger after this update?
Comparing the 7 days before the update with the 7 day(s) after it, Yamato (49.2% → 54.3%), Pocket (47.0% → 49.6%), Dynamo (49.1% → 51.7%) gained the most win rate, while McGinnis (53.3% → 49.8%), Haze (53.5% → 50.2%), Grey Talon (47.7% → 45.7%) lost the most.
Hero changes
- ChangeReverted Melee attack speed reduction.
- ChangeShoulder Charge can now again use left/right strafe to slightly change direction.
- ChangeShoulder Charge now carries momentum at the end of the charge.
- buffSiphon Life spirit scaling increased from 0.3 to 0.36.
- nerfInfernal Resilience Damage Regen reduced from 15% to 14%.
- buffInfernal Resilience Damage Regen duration increased from 18s to 20s.
- nerfInfernal Resilience T3 reduced from +8% to +7%.
- ChangeFixed an issue where Seismic impact would travel more downwards instead of the facing direction.
- buffSticky Bomb damage gained per hero impact increased from 1% to 1.5%.
- nerfSticky Bomb damage gained per hero kill reduced from 5% to 4%.
- ChangeSticky Bomb T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff).
- ChangeSticky Bomb now calculates its damage at detonation time rather than cast time (affects item combinations).
- ChangeSticky Bomb now has 2x cast range when used on allies.
- nerfHook damage reduced from 40 to 10.
- ChangeHook damage now has spirit scaling of 2x.
- ChangeHyper Beam now goes on cooldown for 3 seconds when canceled during precast.
- ChangeNow gains 1% Bullet Resist per Boon (0->14%).
- ChangeFixed Quantum Entanglement sometimes not moving you to the destination properly.
- ChangeSingularity now deals 1.5% Max HP in the base ability.
- buffSingularity T3 increased from 3.8% to 4%.
- nerfSingularity Base DPS reduced from 60 to 45.
- nerfBase bullet damage reduced from 27 to 24.
- buffBullet damage growth per boon increased from 1.41 to 1.62 (same total damage later on).
- ChangeFalloff range rescaled from 22m->58m to 18m->54m.
- nerfRain of Arrows strafe distance with stamina reduced by 30%.
- nerfCharged Shot hitbox size reduced by 20%.
- nerfBullet Dance no longer hits 2 targets.
- buffBullet Dance now grants +30% Fire Rate.
- ChangeBullet Dance now allows you to use items during it.
- buffSleep Dagger T3 now also causes targets to wake up with -40% Fire Rate.
- nerfCatalyst slow reduced from 40% to 35%.
- nerfAfterburn buildup per bullet/headshot reduced from 10%/16% to 9%/14%.
- buffWatcher's Covenant Fire Rate spirit scaling increased from 0.2 to 0.3.
- buffWatcher's Covenant Bullet Lifesteal spirit scaling increased from 0.2 to 0.3.
- ChangeGround Strike can now be cast while on the zipline.
- ChangeFixed interaction between Mirage's tornado and Death Slam.
- ChangeGround Strike now pulls enemies to the ground with you (similar to Stone Form recently).
- nerfMini Turrets DPS reduced from 60 to 40.
- nerfMini Turrets health reduced from 20% max HP to 15%.
- nerfBullet size reduced from 6 to 5.
- nerfTornado speed reduced from 20m to 18m.
- nerfTornado Lift Duration reduced from 1.1s to 1s.
- nerfFire Scarabs T2 reduced from -15% Bullet Resist to -10%.
- buffBullet velocity increased from 411 to 525.
- nerfTime Wall no longer has charges.
- nerfTime Wall no longer deals 10% Max Health Damage.
- buffTime Wall cooldown reduced from 37s to 25s.
- ChangeTime Wall T2 is now Deals 10% Max Health Damage.
- buffKinetic Carbine Max Damage Amp increased from 85% to 100%.
- nerfParadoxical Swap time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance).
- buffBarrage spirit scaling increased from 0.4 to 0.5.
- buffLight melee damage increased from 63 to 75.
- nerfBase bullet damage reduced from 15 to 13.
- buffBullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on).
- buffStake duration increased from 1.75s to 2s.
- nerfFlight T2 reduced from +8s to +6s.
- ChangeCrow Familiar tick rate changed from every 0.5s to every 1s.
- ChangeAssassinate starts at 25% power instead of 50% power.
- ChangeThe Cube health regen now scales with spirit at 0.2.
- ChangeGoo Ball down dash ability moved from T3 to base ability.
- ChangeGoo Ball size now increases with range upgrades (doesn't affect collision with world).
- ChangeFixed some hit detection issues with Goo Ball.
- ChangeNow has +1 Sprint.
- buffBullet Velocity increased from 213 to 290.
- ChangeLast Stand now goes on cooldown if you die or the ability is interrupted while cast.
- nerfLast Stand T3 no longer grants unstoppable during channel.
- buffLast Stand now grants +50% Spirit Resist during channel.
- nerfTelekinesis cast time increased from 0.6 to 0.7.
- nerfTelekinesis damage reduced from 200 to 175.
- ChangeShadow Transformation now affects the grapple time speed.
- buffShadow Transformation duration increased from 4s to 6s.
- nerfShadow Transformation no longer prevents death.
- buffShadow Transformation now grants +60% Bullet and Spirit Resist.
- ChangeShadow Transformation now heals for 30% hp (done after the dispel).
- ChangeShadow Transformation duration now extends by 2s whenever you get a kill in it (for that session).
Item changes
Close Quarters
- nerfNo longer grants +85 Bullet Shield Health.
- buffNow grants +5% Bullet Resist.
Restorative Shot
- nerfNo longer grants +7% Bullet Resist.
- buffNow grants +90 Bullet Shield.
- ChangeNow procs on orb shots for NPC heal value.
Melee Charge
- nerfNo longer grants +1 HP Regen.
- nerfWeapon Damage reduced from 12% to 10%.
Long Range
- nerfLong range Weapon Damage reduced from 40% to 30%.
- buffNow grants +10% Weapon Damage.
Berserker
- buffBullet Resist increased from 7% to 9%.
Active Reload
- buffNow grants +50 Health.
Slowing Bullets
- buffSpirit Power increased from +5 to +6.
Sharpshooter
- nerfLong range Weapon Damage reduced from 70% to 50%.
- buffNow grants +20% Weapon Damage.
Alchemical Fire
- buffNow grants +1 Sprint.
Heroic Aura
- buffCooldown reduced from 32s to 25s.
Intensifying Magazine
- nerfTime to reach Max Damage reduced from 3s to 2.7s.
Toxic Bullets
- ChangeDamage changed from 5% of Current Health to 2.5% of Max Health.
Shadow Weave
- buffDetection range increased from 18m to 22m.
Glass Cannon
- nerfHealth loss reduced from -15% to -12%.
Frenzy
- buffLow HP bullet resist increased from 45% to 55%.
Lucky Shot
- ChangeFixed it causing proc effects to roll twice whenever it procced.
Silencer
- buffNow grants +12% Spirit Resist.
Vampiric Burst
- buffCooldown reduced from 34s to 30s.
Extra Health
- buffWeapon Damage increased from 6% to 7%.
Healing Rite
- buffDuration increased from 19s to 20s (total health restored unchanged).
Bullet Armor
- buffBullet Resist increased from 25% to 26%.
Return Fire
- nerfDuration reduced from 7s to 6s.
Healing Nova
- buffNow grants +6% Ability Range.
Combat Barrier
- buffFire Rate increased from 6% to 7%.
Debuff Reducer
- buffHealth increased from +75 to +125.
Healbane
- buffHealing reduction increased from -40% to -45%.
Reactive Barrier
- ChangeRestores 1 stamina on proc.
Spirit Armor
- buffSpirit Resist increased from 20% to 22%.
Divine Barrier
- nerfNo longer grants +8% Ability Range.
- buffNow grants +6 Spirit Power.
Restorative Locket
- nerfNo longer grants +5 Spirit Power.
- buffNow grants +25% Melee Resistance.
Metal Skin
- nerfNo longer blocks melee damage.
Debuff Remover
- buffDebuff Resistance increased from 35% to 40%.
- buffCooldown reduced from 48s to 45s.
Veil Walker
- buffAmmo increased from 12% to 15%.
- buffWeapon Damage increased from 10% to 15%.
Fortitude
- buffHealth increased from 365 to 400.
Lifestrike
- buffBullet resistance increased from 8% to 10%.
Soul Rebirth
- nerfRemoved from the game.
Inhibitor
- nerfSlow reduced from 25% to 20%.
Siphon Bullets
- buffNow grants +15% Weapon Damage.
Phantom Strike
- ChangeNow grounds any flying targets on impact (similar to how Slowing Hex used to work).
Ammo Scavenger
- buffDuration increased from 35s to 45s.
Mystic Burst
- ChangeNow triggers on your base damage, rather than how much the target receives.
Slowing Hex
- ChangeNow uses Enduring Spirit as a component.
- ChangeNow gains +10% Spirit Lifesteal and +75 Bonus Health.
- nerfSpirit Power reduced from 5 to 4.
- nerfNo longer grants +1 Sprint.
- nerfDamage reduced from 70 to 40.
Withering Whip
- nerfBullet Resist reduction reduced from -14% to -11%.
- buffCooldown reduced from 22s to 18s.
- ChangeNow deals 50 Spirit Damage.
Decay
- buffNow grants +1.5 HP Regen.
- buffNow grants +8% Ability Duration.
- buffHealing reduction increased from -50% to -70%.
- nerfBleed Damage reduced from 3.1% to 1%.
- buffCooldown reduced from 45s to 33s.
Improved Cooldown
- buffCooldown Reduction reduced from 16% to 14%.
- buffSpirit Shield improved from 75 to 100.
- buffNow grants +10% Ammo.
Superior Cooldown
- buffNow grants +15% Ammo.
Improved Burst
- ChangeNow triggers on your base damage, rather than how much the target receives.
- nerfMax HP damage reduced from 9% to 8%.
Magic Carpet
- buffNow grants +10% Ability Range.
General changes
- • Added Trapper to Hero Labs.
- • Added support for Hero Labs in Private Lobbies, Private Bot Games and Sandbox that can be used at any time.
- • Various adjustments to Experimental Heroes are listed in the in-game notes for Hero Labs.
- • Added Quickbuy - You can now right-click items in the shop to add them to your Quickbuy queue. When you return to the shop, you will automatically purchase the items you can afford in your set order. An indicator on the hud will light up when you can afford the next item on your list. In Settings you may change the purchase mode to use a hotkey while in range of the shop rather than auto-purchase.
- • The shaders, map and various other resources will now pre-compile on the dashboard to improve loading times when getting into a match. This also reduces in-game hitching in some cases.
- • Added a visual indicator when browsing builds that shows which item types are most present in the build (Weapon, Vitality, Spirit).
- • Added a Recent Purchases log to the Shop that displays all items bought by players during a match, ordered by most recent.
- • Added support for the new Steam Game Recording Timeline API. This automatically adds timeline markers for kills, deaths, and team objectives.
- • Added checkbox in settings to force the game to take focus when the game is unpaused.
- • You can now hover party members on the dashboard while in queue to view their roster.
- • Active Reload indicator UI slightly adjusted.
- • Added "Frenzied" text when you own Frenzy and go below 50% health.
- • Added a Social tab to the Settings dialog. This contains Streamer Mode, added support for Steam content filtering settings and a new setting to adjust incoming chat visibility.
- • Hero Stats on the left side of the hud are now hidden by default, and can be viewed by holding ALT or TAB. When a stat is temporarily increased or decreased, it will show by default for the duration.
- • Added hover tooltip descriptions to stats on the left side of the hud.
- • Bots will more aggressively attack the Shrines and Patron when pushing into the enemy base.
- • Fixed being able to briefly gain regen when crossing the Veil of the enemy fountain.
- • Fixed Commends for All Heroes not showing up correctly in player profiles.
- • Updated McGinnis Barrage explosions to show the edge of the aoe better.
- • Fixed the 'x' button in the shop search not clearing the search box.
- • Sinners Sacrifice now has a final damage state for clear read on final hit.
- • Fixed some issues with Quantum Entanglement not moving units with it correctly when there is nearby geometry.
- • Fixed various bugs with Duplicate Hero not working properly in private lobbies.
- • Fixed Grey Talon getting assist credit while flying Guided Owl.
- • Fixed Sinner's Sacrifice changing facing direction sometimes.
- • Fixed a rare bug where shields would never regenerate.
- • Fixed some cases where troopers could get stuck in the base.
- • Fixed using melee to secure orbs being a little unresponsive.
- • New effects for Viscous heavy melee.
- • Added an ambient looping sound for each bridge powerup.
- • Fixed some animation issues with Vindicta.
- • Added new zipline animation for Vindicta.
- • Looped music will resume playing if interrupted by a transient cue.
- • Various bug fixes for looping sound effects and ones that are sometimes stuck playing every frame for a period of time.
- • Improved animation readability for Mo & Krill heavy melee.
- • Reduced visual clutter on Seven's tracers with high fire rate.
- • Reduced visual clutter on Wraith's tracers with high fire rate.
- • Effects updates for Fortitude.
- • Added missing lean animation near walls for Mirage.
- • Sand Blast distance and aoe read improvements.
- • Fixed issues where health regen effect will begin popping on and off if player is at max health.
- • New sounds added to Yamato’s Power Slash, Flying Strike, and Shadow Transformation abilities.
- • New sounds added to Lash’s Ground Strike and Flog abilities.
- • Renamed "Mouse Wheel" to "Chat Wheel."
- • Steam Input support:
- • Added all missing Steam Input Actions from the Key Bindings screen (including Fly Up/Fly Down).
- • Added a "Replay Controls" action set.
- • Allow Steam Deck to see the Key Bindings Screen.
- • Improved Glyph Swapping behavior when mixing controller and keyboard inputs.
- • Added Controller tab to house Controller specific options.
- • Added a Steam Input Configurator launch button.
- • Added Glyph Locking options: { Automatic | Keyboard & Mouse Only | Game Pad Only }.
- • Fixed crash in spectator mode when querying controller button state.
- • Fixed Controller not working until loading a level.
- • Official Steam Input configs for SteamDeck and DualSense have been updated.
- • Note: Legacy Analog Modes have been removed/replaced in favor of new Camera specific Steam Input modes. Some users may need to re-bind their joysticks/gyros.
- • Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls).
- • Troopers no longer increase their bounty by 20% at 8 minutes.
- • Hero Kill gold increased from 150->1400 to 175->2000 (from 0 min to 45 min).
- • Neutral Creeps now give 5% less souls.
- • Troopers now take 28% more damage from Guardians.
- • Walkers damage vs players increased by 10%.
- • Guardians will now focus their attack on enemy players if an enemy player shoots a hero and the enemy player is within 15m of the Guardian.
- • Moved 8 neutral camps (4 on each side) from outside the outer lanes behind the Walkers to in between inner and outer lanes.
- • Added Cosmic Veils to the ground floor entrances to Mid that grant vision looking in but block vision looking out.
- • Biased Urn delivery locations moved slightly closer to neutral positions.
- • Minor adjustments to respawn curve (40s respawn happening at 20m now happens at 17m).
- • Walker armor loss over time now happens at 16m instead of 14m.
- • Troopers Spirit resist goes to 30% instead of 40% at 25 minutes.
- • Mid Boss Rejuv Trooper Health increased by 30%.
- • Fixed Troopers resistance against Base Guardians not working properly.
- • Redesigned the warehouse interior to allow entry from the front of the Tenements and Music Hall buildings.
- • Moved the stairs from the warehouse interior to the underground tunnel further from the Urn delivery location.
- • Removed all railings from fire escape stairs.
- • Pass at making rooftops smoother to navigate.
- • Removed angled supports from chimney.
- • Removed collision from small props.
- • Added stairs on top of Bodega.
- • Replaced small chimneys and temporary spikes with larger roof spikes to designate zap trigger locations.
- • Replaced temp antennae with more "menacing" version to designate zap trigger locations.
- • New Hotel building art pass.
- • Changed exit location from the player spawn area to the rest of the base to the angled walls.