December 6, 2024 · 274 changes
Patch Notes December 6, 2024
Updated ·Refreshed daily from public match data·Methodology
22 heroes changed8 buffed10 nerfed51 items changed
Who got stronger after this update?
Comparing the 7 days before the update with the 7 day(s) after it, Infernus (46.7% → 49.4%), Vindicta (50.1% → 52.2%), Yamato (49.6% → 51.4%) gained the most win rate, while Pocket (49.5% → 46.6%), Kelvin (46.9% → 44.8%), Dynamo (50.1% → 48.4%) lost the most.
Hero changes
- nerfBullet Damage decreased from 4.68 to 4.5.
- buffSpirit Siphon spirit scaling increased from 0.5 to 0.65.
- ChangeUppercut now only locks enemies out of air control for a max of 0.5s (down from 1s).
- ChangeHook now shows a hero icon when you connect with a target.
- buffHook delay reduced when pulling allies.
- buffHook T1 now also improves melee damage.
- ChangeFixed Quantum Entanglement not deselecting if you get silenced while targeting.
- ChangeKinetic Pulse T2 now affects melee damage too.
- ChangeFixed Magic Carpet + Dynamo heal interaction.
- nerfSingularity cooldown increased from 191s to 215s.
- ChangeSingularity now deals half damage to objectives.
- ChangeSingularity fixed tooltip referencing knock-up that it doesn't do.
- ChangeImmobilizing Trap renamed to Spirit Snare.
- ChangeSpirit Snare now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether.
- nerfSpirit Snare T2 no longer increases slow by 1s.
- ChangeSpirit Snare T2 now increases Curse debuff by 0.5s.
- buffYou can now shoot Charged Shot onto Spirit Snare center to trigger it to detonate immediately in a 30% increased radius.
- ChangeCharged Shot can now secure orbs.
- nerfSmoke Bomb T1 Sprint reduced from +6 to +5.
- buffSmoke Bomb T3 charge time reduced from 10s to 7s.
- ChangeFixed Fixation not working correctly with debuff resist.
- nerfFixation T3 reduced from 0.15 to 0.12.
- nerfSleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action (including stamina, mantle, parry etc). The target still wakes up on damage.
- ChangeSleep dagger now takes effect immediately, rather than after a brief delay.
- ChangeFixed creeps sometimes attacking and waking on sleeping targets.
- nerfBullet Dance cooldown increased from 138s to 150s.
- nerfBullet Dance T1 reduced from +7 to +6 Spirit Damage.
- buffBullet Dance T2 increased from -38s to -40s.
- ChangeBullet Dance fixed an issue causing the game to freeze for the duration of the ult channel.
- buffFlame Dash cooldown reduced from 40s to 35s.
- ChangeFlame Dash T3 changed from -19s CD to -15s.
- nerfFlame Dash T3 now also makes the ability charged (15s charge time).
- buffAfterburn spirit scaling increased from 0.5 to 0.6.
- nerfMelee damage and growth reduced by 15%.
- nerfStarting Health reduced from 550 to 525.
- ChangeWatcher's Covenant fixed to replicate healing even when you are full.
- ChangeWatcher's Covenant now initially locks onto the target in your facing direction if there is one.
- ChangeStone Form now shows the Ivy player a visible radius indicator for where your hero will hit.
- ChangeKudzu Bomb now grows on the ground if it hits geo instead of floating in the air.
- nerfAir Drop damage reduced from 150 to 125.
- ChangeFixed Phantom Strike not grounding Ivy when using Air Drop.
- ChangeAir Drop now lets you choose to significantly reduce your initial upward momentum by holding the fly key down while casting the ability.
- ChangeFixed some issues with being unable to shoot over half-height cover.
- buffFrost Grenade now also reduces Stamina Regeneration during the slow duration.
- ChangeFrozen Shelter now created on key up. While the key is down an outline of the area will be shown.
- nerfFrozen Shelter cooldown increased from 127s to 130s.
- buffFrozen Shelter T2 increased from -38s to -40s.
- ChangeMalice can now secure orbs.
- ChangeSoul Exchange T2 changed from "-10% Min Health" to "On cast +40% Fire Rate for 8s".
- ChangeSoul Exchange T3 changed from "On cast, +40% Fire Rate and +40% Spirit Resist for 8s" to "Silences enemies in 15m radius for 3s".
- buffLife Drain duration increased from 2s to 2.5s.
- ChangeLife Drain T3 changed from "Enemy is Silenced while being Life Drained" to "Ability becomes charged and grants +1 Charge". You can cast multiple Life Drains at the same time on different targets, no Charge Time.
- nerfGround Strike T1 improved from -9.5s Cooldown to -10s.
- nerfDeath Slam cooldown increased from 137s to 140s.
- buffDeath Slam channel time increased from 2s to 2.3s.
- buffDeath Slam Impact radius increased from 5m to 6m.
- buffDeath Slam cone angle increased from 75 to 85.
- buffDeath Slam cast range increased from 18m to 20m.
- ChangeDeath Slam T2 changed from +100 damage to -30s Cooldown.
- ChangeDeath Slam T3 changed from -56s Cooldown to Impact Area Stuns for 1s.
- ChangeDeath Slam fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena.
- buffMini Turrets HP gain per boon increased from 20 to 30.
- nerfMini Turrets no longer limit the damage they take to 33% of HP per second.
- ChangeMini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
- nerfMini Turrets Fire Rate reduced by 20%.
- ChangeFire Scarabs now applies its drain over 4s instead of frontloaded.
- nerfFire Scarabs no longer restricts you from hitting the same target (debuff duration refreshes).
- buffFire Scarabs launch window increased from 5s to 8s (can be extended by duration extender).
- ChangeTraveler now allows you to rotate the camera.
- ChangeTraveler T2 changed from "-56 Cooldown" to "Grants Ally Traveler Benefits" (if cast on an enemy, it'll give the bonus to the closest ally hero within 30m).
- nerfBurrow is no longer affected by Shoulder Charge.
- nerfSpectral Wall no longer hits you while you are Burrowed.
- ChangeScorn now heals you instantly rather than over 1s.
- ChangeCombo health gain tooltip clarified.
- nerfTime Wall Time Stop duration reduced from 0.6s to 0.5s.
- nerfKinetic Carbine Max Stop duration reduced from 0.5s to 0.4s.
- nerfKinetic Carbine T1 reduced from +0.5s to +0.4s.
- nerfHealth growth reduced from 31 to 27.
- buffEnchanter's Satchel T1 increased from -4.75s to -5s.
- nerfEnchanter's Satchel Escape Duration reduced from 2s to 1.5s.
- buffEnchanter's Satchel T3 now also increases Escape Duration by +0.5s.
- buffFlying Cloak duration increased from 3.2 to 3.4s (slower speed, same overall distance).
- ChangeAffliction now immediately deals 18% of Current HP on application.
- nerfAffliction DPS reduced from 27 to 12.
- nerfAffliction DPS Spirit Power scaling reduced from 0.3 to 0.22.
- nerfAffliction radius reduced from 14m to 9m.
- nerfAffliction T3 reduced from +27 DPS to +15 DPS.
- buffAffliction T3 now also increases range by +5m and increases initial damage by 5%.
- nerfStorm Cloud now grants you a secondary ability Lightning Strike. It is a one time use AoE ability. You can target anywhere in your ultimate range, after a 2s delay it releases a vertical lightning strike onto a 6m area, knocking enemies away from that radius (6m knockback) and dealing 150 Damage (1.5 spirit scaling). There is a visual indicator for enemies that that area is about to be hit.
- nerfStorm Cloud DPS reduced from 125 to 110.
- buffStorm Cloud T3 now also allows you to float around at 2.5m/s speed.
- ChangeFixed some targeting issues with Killing Blow.
- nerfHealth reduced from 550 to 525.
- buffCrow Familiar projectile speed increased from 3500 to 4750.
- buffStake cooldown reduced from 42s to 40s.
- buffStake T2 increased from -19s Cooldown to -20s.
- nerfStake T3 reduced from +0.75s to 0.5s.
- buffStake T3 now also increases capture radius by +2m.
- buffAssassinate time between charges increased from 1.6s to 2s.
- nerfAssassinate base damage reduced from 130 to 120.
- nerfAssassinate T2 damage reduced from 140 to 130.
- ChangeFixed visual parry cooldown bug with Puddle Punch.
- buffThe Cube cooldown reduced from 48s to 42s.
- nerfThe Cube cast range reduced from 30m to 26m.
- buffPuddle Punch radius increased from 4 to 4.5.
- nerfPuddle Punch slow reduced from 20% to 15%.
- nerfPuddle Punch T2 slow reduced from 20% to 15%.
- buffPuddle Punch T3 now also causes the Punch to become a heavy melee.
- nerfGoo Ball damage Spirit Power scaling reduced from 1.3 to 1.1.
- nerfGoo Ball damage T2 reduced from 120 to 90.
- nerfFire Rate Spirit Power scaling reduced from 0.25 to 0.22.
- nerfLast Stand Resistance reduced from 60% to 30%.
- ChangeLast Stand now only goes on cooldown for 20s when interrupted rather than full.
- nerfLast Stand T2 now also reduces cooldown by 35s.
- ChangeLast Stand T3 changed from "-56s Cooldown" to "+50% Bullet and Spirit Resistance During Channel and +2.5s Duration."
- buffBullet damage growth increased 0.37 to 0.39.
- ChangeFull Auto T2 Spirit Damage Per Bullet now has default 0.05 Spirit Power scaling.
- buffFull Auto T3 reduces the improved Spirit Power scaling from 0.1 to 0.05.
- ChangeFull Auto T3 changed from 30% Bullet Lifesteal to 20% Bullet and Spirit Lifesteal.
- buffTelekinesis cast time reduced from 0.7s to 0.4s.
- buffTelekinesis projectile speed increased from 650 to 750.
- ChangeTelekinesis now briefly lifts the enemy and then slams them to the ground and leaves the target with 2.5s of silence and disarm.
- buffTelekinesis T2 duration now applies to the silence and disarm, increased to +0.75s.
- ChangeTelekinesis T3 now causes the projectile to bounce to another nearby hero within 20m.
- buffFlying Strike T3 now also lets you grapple to ally heroes.
- buffShadow Transformation cast time reduced from 2s to 1.5s.
- nerfShadow Transformation no longer has a 0.6s post cast time.
- buffShadow Transformation T3 now also increases Resist by 15%.
Item changes
Basic Magazine
- nerfWeapon Damage reduced from 15% to 12%.
Close Quarters
- nerfWeapon Damage reduced from 25% to 22%.
- nerfBullet Resist reduced from 5% to 4%.
Headshot Booster
- nerfCooldown increased from 7.5s to 8.5s.
Hollow Point Ward
- buffThreshold increased from 60% to 65%.
- nerfWeapon Damage reduced from 22% to 20%.
Monster Rounds
- nerfWeapon Damage vs NPC reduced from 30% to 26%.
Rapid Rounds
- nerfFire Rate reduced from 11% to 10%.
Restorative Shot
- nerfWeapon Damage reduced from 6% to 3%.
Berserker
- ChangeNow builds into Frenzy.
Active Reload
- buffAmmo increased from 18% to 24%.
Fleetfoot
- nerfCooldown increased from 19s to 20s.
Melee Charge
- nerfBonus Health reduced from +75 to +65.
Spellslinger Headshots
- ChangeProc bonus changed from 3% Spirit Power to 3% Spirit Amp.
Point Blank
- ChangeNow provides +20% Melee Resistance.
Toxic Bullets
- buffBleed damage increased from 2.5% to 2.75%.
Alchemical Fire
- nerfSpirit Power reduced from 11 to 7.
- ChangeAdded alternate desaturated variant for friendly versions of this.
Sharpshooter
- ChangeNow reduces your Fire Rate by 10% and movespeed by 0.5.
- buffWeapon Damage increased from 20% to 30%.
- buffFar range Weapon Damage increased from +50% to +70%.
Titanic Magazine
- buffMelee Resistance increased from 25% to 30%.
Frenzy
- ChangeNow builds from Berserker. Grants Berserker passive. Increases bonus per stack from 6% to 8%. Provides +12 ammo, 150 Bonus Health, +10% Bullet Resist. Stat bonuses when 50% below unchanged (4 m/s, 40% Fire Rate, 55% Bullet Resist, has 4s buffer memory).
Crippling Headshot
- ChangeThe headshot debuff will now stack from different sources, diminishingly (24%, 12%, 6%, etc).
Shadow Weave
- buffSpot radius increased from 22m to 26m.
Lucky Shot
- nerfProc Chance reduced from 35% to 34%.
Silencer
- buffBuildup difficulty increased by 18%.
Spiritual Overflow
- buffCooldown Reduction reduced from 15% to 12%.
Extra Stamina
- nerfFire Rate reduced from 6% to 5%.
Healing Rite
- nerfHealth bonus reduced from +45 to +30.
Healing Nova
- buffTime to heal increased from 2s to 2.75s.
Enchanter's Barrier
- buffCooldown reduction reduced from 8% to 6%.
Restorative Locket
- buffCooldown reduced from 30s to 25s.
Veil Walker
- ChangeWhen shot while invisible, you will require 1s to go back invisible rather than 0.25s.
- nerfCooldown increased from 18s to 22s.
Majestic Leap
- nerfNo longer gets interrupted on slam down if you get shot.
Metal Skin
- buffDuration increased from 3.5s to 4s.
- nerfStamina movement distance reduced by 25%.
Rescue Beam
- nerfRange reduced from 32m to 28m.
Debuff Remover
- buffBuff duration increased from 4s to 5s.
- buffHeal on active increased from 10% Max HP to 300 HP.
Unstoppable
- ChangeNow has 20% Slow Resistance.
Leech
- nerfNo longer provides +12% Cooldown Reduction.
- ChangeNow upgrades from Healbane. Provides +60% Anti Healing for 8s on Spirit Damage dealt.
Infuser
- buffDuration increased from 6s to 8s.
- nerfNo longer grants +50 Health.
- buffNow grants +70 Spirit Shield.
Withering Whip
- buffDuration increased from 4.5s to 5s.
- nerfBullet Resist reduced from -11% to -12%.
Slowing Hex
- nerfCooldown increased from 26s to 28s.
Suppressor
- buffDuration increased from 2s to 2.5s.
Decay
- buffBleed damage increased from 1.4% to 1.5%.
Rapid Recharge
- buffCooldown for charged abilities reduced from 30% to 25%.
Ethereal Shift
- ChangeAllows you to float around slowly (2 m/s).
Silence Glyph
- ChangeNow pierces through all enemies in the path.
- buffProjectile and collision size increased by 40%.
Arcane Surge
- nerfAbility range reduced from +20% to +18%.
- nerfAbility duration reduced from +20% to +18.
- nerfSpirit Power reduced from +20 to +18.
Mystic Slow
- buffDuration increased from 2s to 2.5s.
Surge of Power
- buffFire Rate increased from 10% to 15%.
Knockdown
- nerfStun duration reduced from 0.9 to 0.75.
- ChangeStun now lasts 1s longer against airborne targets based on how high off the ground they are (up to 30m).
Refresher
- nerfCast delay increased from 0.3s to 0.6s.
Diviner's Kevlar
- buffCooldown Reduction reduced from 12% to 10%.
- buffAbility Duration increased from 7% to 10%.
Mystic Reverb
- buffDamage increased from 45% to 50%.
Magic Carpet
- buffDuration increased from 7s to 8s.
General changes
- • Added a new hero, Raven, to Hero Labs.
- • Added park theming to purple lane.
- • Added park backdrop to park side of map.
- • Updated tree models to new visual style and added player collision to canopies.
- • For each player on the main leaderboard, you can see their top 3 heroes as well as their overall skill rating.
- • Moved the post-game survey to the final score screen.
- • Added text box field to the post-game survey.
- • Muting a player now also silences map drawing, pings, and chatwheel messages.
- • Various rendering performance improvements on map assets.
- • Added two new setting options "Force English Hero Names" and "Force English Item Names", which will display those values in English regardless of your chosen language.
- • Added Toggle Crouch as a new keybind.
- • Added a new setting option: "Additional Build Search Language", which lets you select a language to search for when requesting builds in addition to the current display language of the client.
- • Fixed shop search not working in the shop when opened from Resources.
- • Revisions to melee parry effect and removal of the parry fail effect to make parries more clear.
- • Tweaked falloff range and toned down bass frequencies of hotel music.
- • Added Pocket Barrage cast delay sound.
- • Updated Pocket Enchanted Satchel cast sound.
- • Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before.
- • Fixed invulnerable-to-debuff sound effect playing at wrong times.
- • Fixed melee damage audio playing despite no damage dealt.
- • Fixed rejuv collect sound playing from wrong location in hero sandbox.
- • Updated parry cast and parry success sounds.
- • Mirage now has custom animations for most of his core movement.
- • Fixed being able to wall jump off of the same surface multiple times.
- • Fixed the Damage Report UI clipping into the shop in Sandbox mode.
- • Fixed shop showing with a broken build tab if you had previously navigated to the hero builds, then opened it from Resources.
- • Fixed clicking on minimap not taking you to that location as a spectator.
- • Fade rooftop antenna ambient effects so that they are not visible at a distance.
- • Visual revisions to Quantum entanglement effect.
- • Reverted recent updates to Shiv run animations.
- • Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced.
- • Lash's Flog impact sound adjusted for better feedback for attacking player.
- • Fixed bug preventing purchase sound from playing when buying/quickbuying Active or Imbued items.
- • Visual updates to Mirage muzzle flash and tracers.
- • Updated Bullet Flurry tracers to be spirit-based.
- • Fixed Bebop's bomb damage growth not being reflected in the tooltip.
- • Fixed Grey Talon's tech power growth from his ult not being reflected in the shop.
- • Fix to Yamato Shadow Transformation visuals when duration is extended after killing an enemy.
- • Fixed some item sounds playing on caster instead of target.
- • Updated Krill VO - largely remastering pass, but some new content.
- • Updated Ivy VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issues.
- • Fixed a regression where Kelvin referenced Grey Talon incorrectly.
- • Updated Divine Barrier cast sound.
- • Added Telemetry HUD options to the settings menu. The Telemetry HUD is an in-game HUD which can be used to monitor the frame rate and network conditions. The Telemetry HUD can be enabled under Settings > Game. More information on the HUD can be found here.
- • Added new Learn to Play tutorial images in collaboration with Toastyghostey.
- • Steam Input Support:
- • Added support for new Crouch Toggle button.
- • Added 3 new Official Control Schemes: { Standard | Gyro | FlickStick }. Thanks to @FlickStickVids for consultation.
- • Added versioning system to Configs, so that outdated configs are unloaded.
- • Added an Extra Competitive option to allow players to control what type of players are placed on their team. If you prefer to play with higher levels of coordination, communication, and competitiveness, then you can use this option to tell the matchmaker to build your team with like-minded allies. This option will sometimes be inactive in scenarios where the pool is very shallow (large portions of Eternus, off peak hours like 5am, extremely long queue, etc.), but otherwise in most normal scenarios the matchmaker will attempt to find you similar players.
- • The new Extra Competitive option, Incoming Chat, and Lane Preference (party only) settings are now collected within a 'Queue Options' button on the dashboard below the profile area.
- • The recent change to increase party size allowed at the top MMR (from 2 to 3) reverted for Eternus and up, but maintained for Ascendant.
- • The matchmaker will now try to prioritize each team having at least 2 frontliners when it has the option to do so.
- • Ability Range stat now has diminishing stacking.
- • Ability Duration stat now has diminishing stacking.
- • Fire Rate now has a minimum final value of -50%.
- • Heroes now have +0.5 Sprint.
- • Sprint Boots reduced from +2 Sprint to +1.5.
- • Enduring Speed reduced from +2 Sprint to +1.5.
- • Carrying Urn now sets and limits your movespeed to a fixed 13 (this includes things like Ivy Air Drop). It no longer provides sprint. The speed cannot be reduced or increased.
- • Urn spawn point now alternates left and right starting with left, rather than being random.
- • Shooting a trooper on a zipline now causes other troopers near it on the zipline to dismount as well.
- • Flying over buildings no longer causes you to get zapped, only standing on the building does.
- • Patron HP reduced from 10k to 7.5k.
- • Downed Patron HP reduced from 18k to 13.5k.
- • Patron HP grows by 250/Min starting 20 min.
- • Downed Patron HP grows by 450/Min starting 20 min (overall, these are -25% HP at 20 min, 0% at 30 min, and +25% at 40 min).
- • Added a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second. The amount of souls available to distribute to the bottom two players is based on the souls gathered by your team (2% and 1%). This occurs after the laning phase.
- • Added new limiting function for the soul orb duplication abuses during the laning phase. You shouldn't experience any real difference in normal gameplay:
- • Reverted a few changes recently related to soul duplication issues.
- • Reverted: - Guardians now deal 25% more damage to troopers.
- • Reverted: - Guardians now take 25% more damage from troopers/players.
- • Reverted: - Range to be considered for souls reduced by 5m.
- • Reverted: - Troopers now do 20% more damage to each other.
- • High-Velocity Mag: Weapon Damage reduced from 13% to 11%.
- • Return Fire no longer has +9 Spirit Power.
- • Return Fire now has +3 HP Regen.
- • Return Fire now has +10% Ammo.