Mystic · Burst Fire
Seven Build & Counters
Updated ·Refreshed daily from public match data·Methodology
Tier
Win rate
Games
168K
34% pick
How to play Seven right now
- Core items: Mystic Vulnerability, Escalating Exposure, Monster Rounds, Spirit Lifesteal
- Max first: Power Surge
- Hardest lanes: Rat King, Paige, Haze
- Best teammates: Haze, Graves, Rat King
Last 7 days, all ranks
Seven stats
Win rate
55.7%
#4 of 41
Pick rate
33.9%
of matches
Ban share
0.7%
of ranked bans
K / D / A
5.7 / 6.7 / 12.4
KDA 2.69
Souls
43K
per game
Hero damage
36K
per game
Win rate, last 30 days
September 12, 2026 → October 11, 2026 · low 53.4% · high 56.5%
Compare Seven with another hero in the hero comparison tool.
Ranked matches, last 7 days
Seven by rank
Initiate – Acolyte
15K games
Sentinel – Ritualist
12K games
Emissary – Phantom
10K games
Ascendant – Eternus
1.5K games
See every hero for your bracket on the Deadlock tier list.
Items by game phase · last 7 days
Seven build
Buy rate = share of Seven games where the item was bought; grouped by average purchase time. Late items always show higher win rates because they are bought in longer, often winning games — compare items within the same phase.
Recommended build — buy in this order
The 12 items most Seven players buy, sorted by when they are usually bought.
High-rank build — Phantom and above
What Seven players in Phantom+ ranked lobbies buy (17K games, last 30 days), in buying order.
Laning 0–10 min
Monster RoundsCore800 souls · bought 3 min77%55.4% win
Extra SpiritCore800 souls · bought 7 min60%55.7% win
Extra Charge800 souls · bought 8 min45%55.9% win
Arcane Surge1,600 souls · bought 9 min43%56.2% win
Extra Regen800 souls · bought 5 min39%55.2% win
Extra Stamina800 souls · bought 7 min30%56.4% win
Intensifying Magazine1,600 souls · bought 10 min27%53.9% win
Grit800 souls · bought 9 min25%57.1% win
Mid game 10–20 min
Mystic VulnerabilityCore1,600 souls · bought 17 min85%56.3% win
Spirit LifestealCore1,600 souls · bought 18 min72%57.0% win
HealbaneCore1,600 souls · bought 15 min66%56.3% win
Improved Spirit1,600 souls · bought 14 min59%56.1% win
Duration Extender1,600 souls · bought 17 min58%56.7% win
Cultist Sacrifice3,200 souls · bought 12 min52%55.6% win
Mystic Expansion800 souls · bought 11 min50%56.4% win
Enchanter's Emblem1,600 souls · bought 11 min30%56.9% win
Late game 20+ min
Escalating ExposureCore6,400 souls · bought 25 min78%58.1% win
Superior DurationCore3,200 souls · bought 23 min67%57.3% win
Greater Expansion3,200 souls · bought 24 min46%57.6% win
Boundless Spirit6,400 souls · bought 31 min44%59.0% win
Superior Cooldown3,200 souls · bought 26 min38%57.4% win
Toxic Bullets3,200 souls · bought 23 min35%56.2% win
Rapid Recharge3,200 souls · bought 23 min33%56.6% win
Unstoppable6,400 souls · bought 31 min32%58.1% win
Situational picks that win
Bought in under 20% of games, but with the highest win rates when they are.
Spirit Burn6,400 souls · bought 36 min18%63.0% win
Lightning Scroll6,400 souls · bought 34 min13%60.6% win
Indomitable6,400 souls · bought 32 min17%60.4% win
Bullet Resist Shredder1,600 souls · bought 18 min8%58.9% win
Mystic Slow1,600 souls · bought 21 min15%58.3% win
Trophy Collector1,600 souls · bought 10 min9%58.0% win
Most played ability upgrade paths
Seven skill order
| · | · | · | 4 | · | · | · | 8 | · | · | 11 | 12 | |
| · | · | 3 | · | · | 6 | · | · | · | · | · | · | |
| 1 | 2 | · | · | 5 | · | · | · | · | 10 | · | · | |
| · | · | · | · | · | · | 7 | · | 9 | · | · | · |
| · | · | 3 | · | · | · | · | 8 | · | · | · | 12 | |
| · | · | · | 4 | · | · | · | · | · | 10 | · | · | |
| 1 | 2 | · | · | 5 | · | 7 | · | · | · | · | · | |
| · | · | · | · | · | 6 | · | · | 9 | · | 11 | · |
| · | · | · | · | 5 | · | · | · | · | · | · | · | |
| 1 | 2 | · | · | · | · | · | · | · | · | · | 12 | |
| · | · | 3 | 4 | · | 6 | · | 8 | · | · | · | · | |
| · | · | · | · | · | · | 7 | · | 9 | 10 | 11 | · |
Seven abilities
1Lightning Ball26s cooldown
Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.
- 1 AP+1 Charges
- 2 AP-28% move speed on hit targets and +1s Lifetime
- 5 AP+58.5 DPS and +1.75m radius
2Static Charge42s cooldown
Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.
- 1 AP-20s Cooldown
- 2 AP+7m Radius +5m Cast range
- 5 AP+0.9s Stun Duration +160 Damage
3Power Surge50s cooldown
Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.
- 1 AP-18s Cooldown
- 2 AP+3m Move Speed +8 Damage and increased scaling
- 5 AP+10s Duration Applies -15% Spirit Resist
4Storm CloudUltimate205s cooldown
Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.
- 1 AP+55% Bullet Resist while channeling Storm Cloud
- 2 AP+7s Channel Time +10m Final Radius +5m Initial Radius
- 5 AP+65.0 DPS +4m Flight Speed
Same-lane win rate · last 7 days
How to counter Seven
Seven has the hardest time in lane against Rat King, Paige, Haze. Items that work best into Seven: Armor Piercer, Inhibitor, Crippling Headshot.
Hardest lanes for Seven
Seven wins lane vs
Best teammates
Last 30 days · win-rate gain over other items in the same games
Best items against Seven
Compared with the other items bought into Seven, these ones lift their owner's win rate the most — good picks when you are laning against or chasing Seven.
Most-played in-game builds · last 7 days
Popular Seven builds
Community builds from the in-game build browser, ranked by how many games used them. Search the build ID in-game (Hero Builds → search) to import it.
Seven - SPAM BALLS AND SUPER ULTIMATE - deadlocked.gg57.2%1.0K games
Parzelion's Seven Build56.3%823 games
Lane
Monster Rounds
Grit
Arcane Surge
Cultist Sacrifice
Spirit Shredder
Healbane
Spirit Shielding
Spirit Lifesteal
Mystic Vulnerability
Carry build finish L->R
Toxic Bullets
Mercurial Magnum
Spirit Resilience
Spiritual Overflow
Ult build finish L->R
UPGRADE ME
ORDERED OF IMPORTANCE BUY WHAT YOU NEED
Unstoppable
Crippling Headshot
Plated Armor
Counterspell
Spirit Resilience
Bullet Resilience
Dispel Magic
Spellbreaker
Transcendent Cooldown
Boundless Spirit
SUPER ULT SEVEN - SHMUCK56.0%588 games
EarlyGame
Monster Rounds
Grit
Arcane Surge
Intensifying Magazine
Ballistic Enchantment
Healbane
Spirit Lifesteal
Reactive Barrier
Duration Extender
Mystic Vulnerability
OPTIONAL
Core
Toxic Bullets
Escalating Exposure
Unstoppable
Spirit Resilience
Superior Duration
Spirit Rend
Infuser
Boundless Spirit
Superior Cooldown
Diviner's Kevlar
Counter Picks
Spirit Shielding
Dispel Magic
Bullet Resilience
Metal Skin
Plated Armor
Counterspell
Spellbreaker
Juggernaut
Divine Barrier
Cheat Death
Ball Out with Seven59.9%509 games
EarlyGame
Monster Rounds
Extra Regen
High-Velocity Rounds
Opening Rounds
Enchanter's Emblem
Improved Spirit
Duration Extender
Extra Health
Superior Duration
Healbane
Mystic Expansion
Ballistic Enchantment
MidGame
Mystic Vulnerability
Escalating Exposure
Spirit Lifesteal
Extra Charge
Rapid Recharge
Boundless Spirit
Spirit Burn
Indomitable
Early Alt
End Game
Spiritual Overflow
Infuser
Crippling Headshot
Transcendent Cooldown
Quicksilver Reload
Mercurial Magnum
Vortex Web
Refresher
Seven - Bruiser-DPS [57% WR] [tracklock.gg]52.0%460 games
Core Build
Monster Rounds
Grit
Extra Stamina
Intensifying Magazine
Arcane Surge
Cultist Sacrifice
Healbane
Mystic Vulnerability
Spirit Lifesteal
Duration Extender
Escalating Exposure
Superior Duration
Unstoppable
Early
Enchanter's Emblem
Suppressor
Fleetfoot
Extra Regen
Spirit Shredder
Enduring Speed
Extra Spirit
Compress Cooldown
Late
Toxic Bullets
Infuser
Indomitable
Superior Cooldown
Surge of Power
Greater Expansion
Spiritual Overflow
twitch.tv/oses55.1%412 games
/build
Monster Rounds
Suppressor
Enchanter's Emblem
Cultist Sacrifice
Arcane Surge
Mystic Vulnerability
Healbane
Enduring Speed
Fleetfoot
Escalating Exposure
pick 1
Compress Cooldown
Spiritual Overflow
Toxic Bullets
Boundless Spirit
Superior Cooldown
Infuser
Transcendent Cooldown
Spirit Burn
Superior Duration
Spirit Shielding
Weapon Shielding
Dispel Magic
Warp Stone
Bullet Resilience
Spirit Resilience
Counterspell
Items for ult
Recent Seven changes
- • Lightning Ball T3 radius increased from +1.5m to +1.75m
- • Lightning Ball charge delay reduced from 7s to 6s
- • Storm Cloud time to expand increased from 1.5s to 3.5s
- • Storm Cloud damage interval increased from 0.25s to 0.3s (DPS unchanged)
- • Storm Cloud T2 now also increases Initial Radius by +5m
- • Bullet damage growth reduced from 0.337 to 0.24
- • Power Surge T3 reduced from +12s Duration to +10s
- • Storm Cloud now hits breakables
About Seven
Base stats (level 1)
- Health
- 730
- Health regen
- 1/s
- Move speed
- 6.7 m/s
- Sprint speed
- 1.8 m/s
- Stamina
- 3
- Light melee
- 50
- Heavy melee
- 116
Seven lore
When mystic energy awoke on Earth, the world changed... anything was possible. But just because anything WAS possible, didn’t mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven.
There are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution.
Wards placed by the most powerful ritualists of 7 different nations… wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed.
Onlookers viewed in horror as the strongest mentalist employed by the US Army’s head popped like a grape. They screamed as Scotland Yard’s premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven's body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed.
He laughed as he tore himself free from his bondage.
He laughed as his captors cowered in fear.
He laughed as he massacred his tormentors.
He laughed as he tasted the fresh air that was denied to him for years.
And he laughed when he thought about what he was going to do once he reached New York City.
Official in-game biography.
Seven FAQ
Is Seven good in Deadlock right now?+
Yes — one of the strongest heroes right now. Seven is S+ tier (#4 of 41) with a 55.7% win rate over 168K games in the last 7 days. Seven wins 55.7% of 168K games, 7.4 pts above the median hero. Strongest in Sentinel – Ritualist lobbies (54.4%), weakest in Ascendant – Eternus (52.0%). Bullies Shiv in lane (61%).
What is the best Seven build?+
Most Seven players buy Mystic Vulnerability, Escalating Exposure, Monster Rounds, Spirit Lifesteal — the four items bought most often. Start with Monster Rounds, Extra Spirit, Extra Charge in lane, then Mystic Vulnerability, Spirit Lifesteal, Healbane by mid game.
Who counters Seven?+
In lane, Seven has the lowest win rate against Rat King (47.7%), Paige (48.5%), Haze (49.8%). Seven does best against Shiv (61.4%), Silver (61.0%), Warden (60.8%).
How do you counter Seven?+
Pick a hero that wins the lane into Seven — Rat King, Paige, Haze do best this week — and build Armor Piercer or Inhibitor, which win more often than other items when Seven is on the enemy team.
What should I max first on Seven?+
The most common skill order puts points into Power Surge first; it wins 62.5% of 9.2K games. Full order is in the skill order table above.
Other Mystic heroes
Baba build →
Mystic — cackling, beady, hexing, with a heavy artillery weapon.
Celeste build →
Mystic — performer, disruptive, dazzling, with a burst fire weapon.
Dynamo build →
Locks down the enemy team. Dynamo keeps himself and his allies healthy while waiting for h
Graves build →
Mystic — morbid, area denial, necromancer, with a pistol weapon.
Lady Geist build →
Sacrifices health then drains it back. Expending health to achieve devastating effects is
McGinnis build →
Controls the battle with combat turrets. Precise placement is everything for McGinnis, whe