Skip to content
Deadlock Tiers

Mystic · Burst Fire

Seven hero artSeven Build & Counters

Electrocutes crowds of enemies. Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Updated ·Refreshed daily from public match data·Methodology

Tier

S+

Win rate

55.7%▲ 0.4

Games

168K

34% pick

How to play Seven right now

Seven wins 55.7% of 168K games, 7.4 pts above the median hero. Strongest in Sentinel – Ritualist lobbies (54.4%), weakest in Ascendant – Eternus (52.0%). Bullies Shiv in lane (61%). Seven is a mystic (electrocutes crowds of enemies). Build around Mystic Vulnerability, Escalating Exposure, Monster Rounds, put early points into Power Surge, and respect Rat King in lane.
  • Core items: Mystic Vulnerability, Escalating Exposure, Monster Rounds, Spirit Lifesteal
  • Max first: Power Surge
  • Hardest lanes: Rat King, Paige, Haze
  • Best teammates: Haze, Graves, Rat King

Last 7 days, all ranks

Seven stats

Win rate

55.7%

#4 of 41

Pick rate

33.9%

of matches

Ban share

0.7%

of ranked bans

K / D / A

5.7 / 6.7 / 12.4

KDA 2.69

Souls

43K

per game

Hero damage

36K

per game

Win rate, last 30 days

September 12, 2026 → October 11, 2026 · low 53.4% · high 56.5%

Compare Seven with another hero in the hero comparison tool.

Ranked matches, last 7 days

Seven by rank

Initiate – Acolyte

54.2%S+

15K games

Sentinel – Ritualist

54.4%S+

12K games

Emissary – Phantom

53.5%S

10K games

Ascendant – Eternus

52.0%A

1.5K games

See every hero for your bracket on the Deadlock tier list.

Items by game phase · last 7 days

Seven build

Buy rate = share of Seven games where the item was bought; grouped by average purchase time. Late items always show higher win rates because they are bought in longer, often winning games — compare items within the same phase.

Laning 0–10 min

Mid game 10–20 min

Late game 20+ min

Situational picks that win

Bought in under 20% of games, but with the highest win rates when they are.

Most played ability upgrade paths

Seven skill order

Most popular62.5% win9.2K games
Lightning BallLightning Ball···4···8··1112
Static ChargeStatic Charge··3··6······
Power SurgePower Surge12··5····10··
Storm CloudStorm Cloud······7·9···
Option 260.7% win9.2K games
Lightning BallLightning Ball··3····8···12
Static ChargeStatic Charge···4·····10··
Power SurgePower Surge12··5·7·····
Storm CloudStorm Cloud·····6··9·11·
Option 358.9% win2.4K games
Lightning BallLightning Ball····5·······
Static ChargeStatic Charge12·········12
Power SurgePower Surge··34·6·8····
Storm CloudStorm Cloud······7·91011·

Seven abilities

Lightning Ball1Lightning Ball26s cooldown

Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.

Cooldown 26sCast Delay 0.2sCharges 1Charge Delay 6sDamage Per Second 75Lifetime 5s
  1. 1 AP+1 Charges
  2. 2 AP-28% move speed on hit targets and +1s Lifetime
  3. 5 AP+58.5 DPS and +1.75m radius

Static Charge2Static Charge42s cooldown

Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.

Cooldown 42sCast Delay 0.2sDamage 35Delay Before Stun 3.5sStun Duration 0.9s
  1. 1 AP-20s Cooldown
  2. 2 AP+7m Radius +5m Cast range
  3. 5 AP+0.9s Stun Duration +160 Damage

Power Surge3Power Surge50s cooldown

Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.

Cooldown 50sDuration 10sCast Delay 0.2sShock Damage 10Damage on Jump 10Max Jumps 4
  1. 1 AP-18s Cooldown
  2. 2 AP+3m Move Speed +8 Damage and increased scaling
  3. 5 AP+10s Duration Applies -15% Spirit Resist

Storm Cloud4Storm CloudUltimate205s cooldown

Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.

Cooldown 205sDamage Per Second 95Strike Damage 75
  1. 1 AP+55% Bullet Resist while channeling Storm Cloud
  2. 2 AP+7s Channel Time +10m Final Radius +5m Initial Radius
  3. 5 AP+65.0 DPS +4m Flight Speed

Same-lane win rate · last 7 days

How to counter Seven

Seven has the hardest time in lane against Rat King, Paige, Haze. Items that work best into Seven: Armor Piercer, Inhibitor, Crippling Headshot.

Seven vs every hero — full counters table →

Last 30 days · win-rate gain over other items in the same games

Best items against Seven

Most-played in-game builds · last 7 days

Popular Seven builds

Community builds from the in-game build browser, ranked by how many games used them. Search the build ID in-game (Hero Builds → search) to import it.

Seven - SPAM BALLS AND SUPER ULTIMATE - deadlocked.gg57.2%1.0K games
Parzelion's Seven Build56.3%823 games
SUPER ULT SEVEN - SHMUCK56.0%588 games
Ball Out with Seven59.9%509 games
Seven - Bruiser-DPS [57% WR] [tracklock.gg]52.0%460 games
twitch.tv/oses55.1%412 games

Recent Seven changes

August 12, 2026 — Minor Update - 08-12-2026
  • • Lightning Ball T3 radius increased from +1.5m to +1.75m
June 30, 2026 — Minor Update - 06-30-2026
  • • Lightning Ball charge delay reduced from 7s to 6s
  • • Storm Cloud time to expand increased from 1.5s to 3.5s
  • • Storm Cloud damage interval increased from 0.25s to 0.3s (DPS unchanged)
  • • Storm Cloud T2 now also increases Initial Radius by +5m
June 12, 2026 — Minor Update - 06-11-2026
  • • Bullet damage growth reduced from 0.337 to 0.24
  • • Power Surge T3 reduced from +12s Duration to +10s
  • • Storm Cloud now hits breakables

About Seven

Base stats (level 1)

Health
730
Health regen
1/s
Move speed
6.7 m/s
Sprint speed
1.8 m/s
Stamina
3
Light melee
50
Heavy melee
116

Seven lore

When mystic energy awoke on Earth, the world changed... anything was possible. But just because anything WAS possible, didn’t mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven.

There are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution.

Wards placed by the most powerful ritualists of 7 different nations… wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed.

Onlookers viewed in horror as the strongest mentalist employed by the US Army’s head popped like a grape. They screamed as Scotland Yard’s premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven's body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed.

He laughed as he tore himself free from his bondage.

He laughed as his captors cowered in fear.

He laughed as he massacred his tormentors.

He laughed as he tasted the fresh air that was denied to him for years.

And he laughed when he thought about what he was going to do once he reached New York City.

Official in-game biography.

Seven voice linesListen to all 2,768 lines, grouped by situation.▶

Seven FAQ

Is Seven good in Deadlock right now?+

Yes — one of the strongest heroes right now. Seven is S+ tier (#4 of 41) with a 55.7% win rate over 168K games in the last 7 days. Seven wins 55.7% of 168K games, 7.4 pts above the median hero. Strongest in Sentinel – Ritualist lobbies (54.4%), weakest in Ascendant – Eternus (52.0%). Bullies Shiv in lane (61%).

What is the best Seven build?+

Most Seven players buy Mystic Vulnerability, Escalating Exposure, Monster Rounds, Spirit Lifesteal — the four items bought most often. Start with Monster Rounds, Extra Spirit, Extra Charge in lane, then Mystic Vulnerability, Spirit Lifesteal, Healbane by mid game.

Who counters Seven?+

In lane, Seven has the lowest win rate against Rat King (47.7%), Paige (48.5%), Haze (49.8%). Seven does best against Shiv (61.4%), Silver (61.0%), Warden (60.8%).

How do you counter Seven?+

Pick a hero that wins the lane into Seven — Rat King, Paige, Haze do best this week — and build Armor Piercer or Inhibitor, which win more often than other items when Seven is on the enemy team.

What should I max first on Seven?+

The most common skill order puts points into Power Surge first; it wins 62.5% of 9.2K games. Full order is in the skill order table above.

Other Mystic heroes