June 30, 2026 · 145 changes
Patch Notes June 30, 2026
Updated ·Refreshed daily from public match data·Methodology
23 heroes changed16 buffed6 nerfed4 items changed
Who got stronger after this update?
Comparing the 7 days before the update with the 7 day(s) after it, Drifter (50.5% → 54.7%), Lash (50.3% → 52.2%), Celeste (46.5% → 48.3%) gained the most win rate, while Holliday (51.1% → 48.6%), Victor (54.0% → 52.1%), Grey Talon (48.8% → 47.0%) lost the most.
Hero changes
- nerfSiphon Life T3 reduced from +3m Radius to +2m
- nerfShoulder Charge T3 reduced from -20s Cooldown to -18s
- buffRiposte T1 increased from -7s Cooldown to -8s
- buffRiposte grace window to target after channel increased from +1s to +1.3s
- buffRiposte cast range increased from 25m to 35m
- buffRiposte targeting angle increased from 70 to 90
- buffFlawless Advance Heal on hero hit spirit scaling increased from 1 to 1.3
- buffItani Lo Sahn T3 increased from +40% Bonus Damage to +50%
- nerfBullet damage per boon reduced by 10%
- nerfBashdown melee scaling reduced from 1.1 to 0.9
- nerfBashdown T3 reduced from 60% Heavy Melee damage to 50%
- nerfRising Ram T3 Max HP Damage reduced from 10% to 8%
- buffRising Ram T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)
- buffDazzling Trick cooldown reduced from 35s to 32s
- buffRadiant Daggers buff duration increased from 25s to 30s
- buffRadiant Daggers spirit scaling increased from 0.56 to 0.63
- buffShining Wonder bounce range increased from 15.5m to 16.5m
- buffShining Wonder damage increased by 10%
- buffHealth per boon increased from 41 to 43 (global hp boon reduction is after this)
- buffRend cast time reduced from 0.5s to 0.4s
- buffRend post cast time reduced from 0.5s to 0.4s
- buffRend T2 increased from -7s Cooldown to -8s
- buffBloodscent T1 increased from +2m/s while near an isolated enemy to +3m/s
- buffBloodscent T2 increased from 18% missing health heal to +24%
- buffRejuvenating Aurora regeneration increased from 25/s to 30/s
- nerfRain of Arrows cooldown increased from 23s to 25s
- nerfGuided Owl permanent spirit bonus reduced from 10 to 8
- nerfPowder Keg velocity reduced slightly
- nerfPowder Keg charge delay increased from 7s to 7.5s
- nerfPowder Keg spirit scaling reduced from 1.4 to 1.2
- nerfPowder Keg T3 reduced from +100 Damage to +80
- buffSleep Dagger T1 increased from -8% Bullet Resist to -10%
- buffSleep Dagger T2 increased from -17s Cooldown to -18s
- buffSmoke Bomb T3 increased from +40% Bullet Lifesteal to +50%
- buffEntangling Thorns spirit scaling increased from 0.45 to 0.55
- buffKudzu Connection Replicated Healing per boon scale increased from +0.5 to +0.85
- nerfAir Drop cooldown reduction when used on allies increased from -25% to -30%
- buffGround Strike cooldown reduced from 21s to 18s
- buffFlog angle increased from 30 to 38
- buffRake missing health as damage increased from 5% to 6%
- buffSanguine Retreat T3 now also increases range by +3m
- buffNox Nostra damage increased from 4.45 to 4.6
- buffNox Nostra T1 damage increased from +1.74 to +1.9
- buffSand Blast T2 slow increased from -25% to -30%
- buffSand Blast T3 increased from -20s Cooldown to -25s
- buffCombo bonus max health per kill increased from 30+1/boon to 40+2/boon
- buffHealth per boon increased from 29 to 33
- ChangeBookwyrm T1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown"
- ChangeBookwyrm T2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration"
- ChangeBookworm T3 changed from "+100 Damage, +30 DPS and +1 Charge" to "+100 Damage, +30 DPS and +12m Travel Range"
- buffPlot Armor T1 fire rate spirit scaling increased from 0.13 to 0.16
- buffPlot Armor T3 increased from 75% Barrier to 100%
- ChangeRallying Charge is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes
- buffRallying Charge T3 Max Amp increased from +50% to +70%
- buffKinetic Carbine T2 now also increases move speed spirit scaling (0.06)
- ChangeKinetic Carbine T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling
- nerfBullet damage per boon reduced from 0.16 to 0.14
- nerfFlying Cloak T3 reduced from -12s Cooldown to -11s
- nerfTag Along healing per second spirit scaling reduced from 0.66 to 0.4
- nerfTag Along T3 missing health spirit scaling reduced from +0.02 to +0.016
- nerfLil Helpers Spirit Resist reduced from 15% to 12%
- ChangeLil Helpers T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed"
- ChangeLil Helpers T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist"
- ChangeLil Helpers T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist"
- buffLightning Ball charge delay reduced from 7s to 6s
- buffStorm Cloud time to expand increased from 1.5s to 3.5s
- buffStorm Cloud damage interval increased from 0.25s to 0.3s (DPS unchanged)
- buffStorm Cloud T2 now also increases Initial Radius by +5m
- ChangeAlt Fire damage now has a custom value per boon (+0.2)
- buffAlt Fire ammo consumed per shot increased from 3 to 5
- ChangeAlt Fire knockback movement is now disabled by slowing hex state
- buffSerrated Knives cooldown reduced from 18s to 16s
- ChangeSlice and Dice now deals +25 light melee damage (75 total) instead of 60 spirit damage
- ChangeSlice and Dice changed from -6% Spirit Resist to +4% Damage Amp
- ChangeBloodletting T2 changed from "+15% Incoming Damage Deferred" to "+35% Deferred Damage Cleared"
- ChangeBloodletting T3 changed from "+50% Deferred Damage Cleared" to "+15% Incoming Damage Deferred"
- ChangeKilling Blow now deals damage to troopers and neutrals along the way
- ChangeKilling Blow executing a hero now instantly fills the rage bar
- ChangeKilling Blow now has the T3 "recast within 20s on a hero kill" as part of the base ability
- nerfKilling Blow Full Rage Damage Bonus reduced from +12% to +8%
- nerfKilling Blow range reduced from 18m to 12m
- buffKilling Blow T1 now also increases range by +6m
- buffKilling Blow T2 increased from +10% Full Rage Bonus Damage to +16%
- buffKilling Blow T3 increased from +5% Enemy health Threshold to +10%
- nerfStake T2 reduced from -20s Cooldown to -22s
- buffCrow Familiar T2 increased from -12s Cooldown to -16s
- buffCrow Familiar collision radius between each crow increased slightly
- buffAssassinate Max Bonus Damage spirit scaling increased from 2 to 2.3
- nerfSplatter T3 spirit scaling reduced from +1.1 to +1.0
- buffPuddle Punch T3 increased from -12s Cooldown to -14s
- buffGoo Ball T3 increased from +6s Duration to +7s
- nerfScrewjab Dagger T3 now also reduces charge delay from 4s to 2s
- buffSlither T3 spirit scaling increased from 0.6 to 0.8
- nerfBullet damage per boon reduced from 0.34 to 0.28
- buffWillpower T2 increased from -22s Cooldown to -24s
- buffWillpower T3 increased from +2.5 spirit power scaling to +2.7
Item changes
Mystic Shot
- nerfCooldown increased from 8s to 9s
Toxic Bullets
- buffBleed damage increased from 1.7% to 1.9%
Scourge
- nerfMax Health DPS reduced from 3.5% to 2.6%
- ChangeMax Health DPS now scales with spirit power (0.0055)
Cursed Relic
- nerfDamage Penalty increased from -10% to -14%
General changes
- • King of the Hill objective has been rethemed and renamed to "Unstable Rift"
- • Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.
- • Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes
- • Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)
- • The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)
- • Rift Troopers drop no souls when killed
- • Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)
- • Any players in the Unstable Rift Zone are now revealed on the minimap
- • Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
- • Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
- • Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.
- • Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)
- • Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.
- • Urn runner can no longer parry
- • Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.
- • Urn is deposited immediately at the drop off point.
- • Urn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).
- • Urn runner gets +4 permanent buffs on deposit
- • Urn is now louder when it talks and is easier to hear by nearby enemies
- • After 3 Minutes from spawn the Urn will start walking very slowly on his own towards the deposit location
- • Urn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses.
- • citadel_force_spawn_idol - This spawns the Urn
- • citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer
- • Reworked Boon reward table
- • Health per boon reduced by 5%
- • All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)
- • Rejuv buff duration reduced from 4 minutes to 3
- • Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m
- • Guardian bounty reduced from 1500 to 1250
- • Walker bounty reduced from 4000 to 3500
- • First blood bounty reduced from 150 to 125
- • Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m)
- • Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)
- • Trooper bounty ratio in the deniable flying orb increased from 40% to 50%
- • Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min
- • Dash Jump input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s)
- • Dash Jump distance increased from 18m to 19m
- • Dash Jump vertical impulse increased from 400 to 425
- • Jump Pads on top of the double sinner buildings have been removed
- • Hovering an item in the shop now shows you a preview for your investment bars
- • Street Brawl: No longer locks you out of getting off the zipline in the first few seconds
- • Street Brawl: Increased item randomness a bit
- • Street Brawl: Fixed Enhanced Sharpshooter and Enhanced Spiritual Overflow not maintaining the bonuses from their enhanced components
- • Doorman: Doorway cooldown increased from 40s to 45s