Mo & Krill · Ultimate · 150s cooldown
Combo
Updated ·Refreshed daily from public match data·Methodology
What does Combo do in Deadlock?
Combo is Mo & Krill's ultimate on a 150-second cooldown with 40 damage per second, 40 bonus max health per kill. Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.
Upgrades: 1 AP — +100% lifesteal; 2 AP — -30.0s Cooldown and +50.0% Bullet Resist; 5 AP — +0.7s Duration and +40.0 Damage Per Second and increased scaling.
In the most played Mo & Krill skill order (55.2% win rate over 18K games), Combo takes its first point at step 7 and gets 3 of the first 12 points, making it the third ability players max.
Full numbers below; for items and lane matchups see the Mo & Krill build, or compare cooldowns on the all-abilities table.
Base values, before items
Combo stats
Cooldown
150s
Damage Per Second
40
Bonus Max Health Per Kill
40
Ability points
Combo upgrades
- 1 AP
+100% lifesteal
- 2 AP
-30.0s Cooldown and +50.0% Bullet Resist
-30s Cooldown · +50% Combo Bullet Resist
- 5 AP
+0.7s Duration and +40.0 Damage Per Second and increased scaling
+0.7s Channel Duration · +40 Damage Per Second · +0.4 Damage Per Second
Most played Mo & Krill skill order
When to level Combo
In the most played Mo & Krill skill order (55.2% win rate over 18K games), Combo takes its first point at step 7 and gets 3 of the first 12 points, making it the third ability players max.
Combo patch history
Minor Update - 07-28-2026 · July 28, 2026
- – Combo now lets you cast items while using it
Minor Update - 06-30-2026 · June 30, 2026
- – Combo bonus max health per kill increased from 30+1/boon to 40+2/boon
Gameplay Update - 03-06-2026 · March 6, 2026
- – Combo cooldown increased from 90s to 150s
- – Combo DPS increased from 35 to 60
- – Combo T1 changed "+30% Bullet Resist During Combo" to "+100% Lifesteal"
- – Combo T2 changed from "+0.7s Duration" to "+60 DPS and +50% Bullet Resist"
- – Combo T3 changed from "+32 DPS and 80% Lifesteal" to "+0.7s Duration and -60s Cooldown"
- – Combo DPS reduced from 60 to 45
- – Combo cooldown reduced from 150s to 140s
- – Combo T2 changed from "+60 DPS and +50% Bullet Resist" to "-35s Cooldown and +50% Bullet Resist"
- – Combo T3 changed from +0.7s Duration and -60s Cooldown" to "+0.7s Duration and +60 Damage"
- – Combo range reduced from 4.8m to 4m
- – Combo DPS reduced from 45 to 40
- – Combo DPS spirit scaling reduced from 1.2 to 0.6
- – Combo cooldown reduced from 140s to 130s
- – Combo T3 DPS reduced from +60 to +50
- – Combo T3 now also increases spirit scaling +0.4
- – Combo health rescaled from 50 to 30 + 1/Boon (not retroactive)
12-06-2024 Update · December 6, 2024
- – Combo health gain tooltip clarified.
Other Mo & Krill abilities
Stun · Heal
Abilities like Combo
FAQ
What is the cooldown of Combo?+
Combo has a 150-second base cooldown before cooldown items or upgrades. One of its upgrades lowers it further — see the upgrade list above.
What are the Combo upgrades?+
1 AP: +100% lifesteal 2 AP: -30.0s Cooldown and +50.0% Bullet Resist 5 AP: +0.7s Duration and +40.0 Damage Per Second and increased scaling
When should you level Combo?+
In the most played Mo & Krill skill order (55.2% win rate over 18K games), Combo takes its first point at step 7 and gets 3 of the first 12 points, making it the third ability players max.
Which hero has Combo?+
Combo is Mo & Krill's ultimate. Mo & Krill is a brawler whose other abilities are Scorn, Burrow, Sand Blast.