Dynamo · Ability 1 · 26s cooldown
Kinetic Pulse
Updated ·Refreshed daily from public match data·Methodology
What does Kinetic Pulse do in Deadlock?
Kinetic Pulse is Dynamo's ability 1 on a 26-second cooldown with 0.42s cast delay, 1 charges, 5s charge delay. Release an energy pulse that travels along the ground, dealing spirit damage and applying knockup.
Upgrades: 1 AP — +1 Charge; 2 AP — On Hit: -15% Bullet Resist and -24% Move Speed for 4s; 5 AP — +135.0 Damage and +20m Cast Range.
In the most played Dynamo skill order (53.9% win rate over 9.9K games), Kinetic Pulse takes its first point at step 1 and gets 4 of the first 12 points, making it the first ability players max.
Full numbers below; for items and lane matchups see the Dynamo build, or compare cooldowns on the all-abilities table.
Base values, before items
Kinetic Pulse stats
Cooldown
26s
Cast Delay
0.42s
Charges
1
Charge Delay
5s
Damage
115
Duration
1s
Ability points
Kinetic Pulse upgrades
- 1 AP
+1 Charge
+1 Charges
- 2 AP
On Hit: -15% Bullet Resist and -24% Move Speed for 4s
-15% Bullet Resist · +24% Move Speed · +4s Slow Duration
- 5 AP
+135.0 Damage and +20m Cast Range
+135 Damage · +20m Pulse Range
Most played Dynamo skill order
When to level Kinetic Pulse
In the most played Dynamo skill order (53.9% win rate over 9.9K games), Kinetic Pulse takes its first point at step 1 and gets 4 of the first 12 points, making it the first ability players max.
Kinetic Pulse patch history
Gameplay Update - 05-22-2026 · May 22, 2026
- – Kinetic Pulse T2 reduced from -18% Bullet Resistance to -15%
- – Kinetic Pulse spirit scaling reduced from 1.65 to 1.55
Gameplay Update - 04-30-2026 · April 30, 2026
- – Kinetic Pulse spirit scaling reduced from 1.8 to 1.65
Gameplay Update - 03-06-2026 · March 6, 2026
- – Kinetic Pulse cooldown increased from 22s to 26s
- – Kinetic Pulse damage increased from 90 to 115
- – Kinetic Pulse range reduced from 20m to 16m
- – Kinetic Pulse range no longer increases with spirit scaling
- – Kinetic Pulse spirit scaling increased from 1.7 to 2.1
- – Kinetic Pulse T1 changed from "35% Move Slow and -30% Fire Rate" to "+1 Charge"
- – Kinetic Pulse T2 changed from "+30% Bullet Damage for 8s" to "Reduces enemy Bullet Resistance by -18% and Move Speed by -30% for 4s"
- – Kinetic Pulse T3 changed from "+104 Damage and +1 Charge" to "+135 Damage and +16m Cast Range"
- – Kinetic Pulse spirit scaling reduced from 2.1 to 1.8
- – Kinetic Pulse width increased from 5m to 5.5m
- – Kinetic Pulse T3 increased from +16m Range to +20m
11-21-2025 Update · November 21, 2025
- – Kinetic Pulse range increased from 15m to 20m
- – Kinetic Pulse cooldown reduced from 26s to 22s
Other Dynamo abilities
FAQ
What is the cooldown of Kinetic Pulse?+
Kinetic Pulse has a 26-second base cooldown before cooldown items or upgrades.
What are the Kinetic Pulse upgrades?+
1 AP: +1 Charge 2 AP: On Hit: -15% Bullet Resist and -24% Move Speed for 4s 5 AP: +135.0 Damage and +20m Cast Range
When should you level Kinetic Pulse?+
In the most played Dynamo skill order (53.9% win rate over 9.9K games), Kinetic Pulse takes its first point at step 1 and gets 4 of the first 12 points, making it the first ability players max.
Which hero has Kinetic Pulse?+
Kinetic Pulse is Dynamo's ability 1. Dynamo is a mystic whose other abilities are Quantum Entanglement, Rejuvenating Aurora, Singularity.