April 30, 2026 · 162 changes
Patch Notes April 30, 2026
Updated ·Refreshed daily from public match data·Methodology
24 heroes changed11 buffed12 nerfed36 items changed
Who got stronger after this update?
Comparing the 7 days before the update with the 7 day(s) after it, Victor (53.0% → 55.6%), McGinnis (51.7% → 54.2%), Celeste (46.7% → 48.5%) gained the most win rate, while Infernus (55.0% → 50.1%), Vyper (51.1% → 49.5%), Venator (46.7% → 45.2%) lost the most.
Hero changes
- nerfLife Drain heal reduced from 80% to 75%
- nerfSiphon Life heal reduced from 80/40% to 70/35%
- ChangeFixed speed coming out of canceling Shoulder Charge being too high when hitting a hero
- nerfDisengaging Sigil base damage reduced from 100 to 85
- nerfRising Ram T3 now also reduces cooldown by 10s
- nerfBullet cycle time reduced from 0.65 to 0.58
- buffShining Wonder radius increased from 14m to 15.5m
- buffShining Wonder damage increased from 120 to 135
- buffRend T3 now also increases melee scaling (1.2 to 1.6)
- buffBloodscent T3 increased from +10% Amplified Damage to +12%
- nerfKinetic Pulse spirit scaling reduced from 1.8 to 1.65
- nerfQuantum Entanglement cooldown increased from 19s to 20s
- ChangeRestored being able to slide while using Bullet Dance
- buffBullet Dance range increased from 15m to 16m
- ChangeBullet Dance now has 30% evasion in the base ability
- ChangeBullet Dance T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed"
- ChangeBullet Dance T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"
- ChangeFixed Rising Ram interrupting Lasso
- buffSpirit Lasso T1 increased from +68 Damage to +80
- buffSpirit Lasso T3 increased from -30s Cooldown to -50s
- nerfFlame Dash DPS spirit scaling reduced from 1.0 to 0.7
- ChangeFlame Dash DPS now does half damage to objective
- ChangeMini Turrets bounty from 80 + 2/minute to 40 + 4/minute
- ChangeFixed Mini Turrets being locked on objectives when they were invulnerable
- buffMedicinal Specter duration increased from 6s to 6.5s
- nerfNox Nostra DPS reduced by 6%
- nerfBase health regen reduced from 2 to 1.5
- nerfFire Scarabs duration reduced from 8s to 7s
- buffBurrow move speed increased from +4 to +5
- buffStamina increased from 2 to 3
- nerfDash speed reduced to slow bucket
- buffPlot Armor cooldown reduced from 30s to 28s
- buffBookwyrm recharge timer reduced from 8s to 7s
- buffKinetic Carbine cooldown reduced from 30s to 28s
- buffTime Wall T2 weapon damage increased from +30% to +35%
- ChangeKinetic Carbine now provides +20% Air Dash Distance when charged
- buffEnchanter's Satchel spirit scaling increased from 0.9 to 1.1
- buffAffliction cooldown reduced from 150s to 140s
- ChangeFixed a bug with Naptime that allowed you to attack while casting it
- buffPillow Toss recharge timer reduced from 10s to 9s
- nerfAlt fire knockback reduced by 10%
- nerfSerrated Knives spirit scaling reduced from 0.15 to 0.13
- nerfSerrated Knives T3 spirit scaling reduced from +0.1 to +0.09
- ChangeFixed Tail Whack applying -12% Bullet Resist for the Disarm duration
- nerfSlam Fire Current Health As Damage reduced from 4% to 3%
- nerfGutshot damage scaling reduced from 0.8 to 0.7
- nerfGutshot wall hit damage scaling reduced from 0.9 to 0.8
- buffAura of Suffering T2 increased from +28 Max DPS to +34
- buffShocking Reanimation T3 increased from -100s Cooldown to -130s
- ChangeGoo Ball lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)
- ChangeFixed various locations where Splatter didn't bounce properly
- nerfLethal Venom cooldown increased from 24s to 28s
- buffLethal Venom T2 increased from -8s Cooldown to -12s
- nerfLethal Venom cast range reduced from 15m to 10m and now scales with boons (0.2)
- ChangeFixed Armor Piercing Rounds doing damage through Petrify
Item changes
Active Reload
- buffFire Rate increased from +22% to +25%
- nerfLifesteal reduced from 18% to 14%
Opening Rounds
- nerfWeapon Damage reduced from +45% to +30%
- ChangeNow upgrades from High-Velocity Rounds (includes it's stats)
- nerfSpirit Power reduced from +10 to +7
Split Shot
- nerfMax Stacks reduced from 6 to 5
- nerfWeapon Damage per stack reduced from 10% to 8%
- nerfCooldown increased from 24s to 27s
Shadow Weave
- ChangeMoved from T4 to T3
- nerfOut of Combat Regen reduced from 10 to 5
- nerfDuration reduced from 18s to 10s
- nerfAmbush duration reduced from 8s to 5s
- nerfCooldown increased from 32s to 45s
- buffSpot Radius increased from 18m to 20m
- nerfAmbush Spirit Power reduced from 35 to 20
- nerfAmbush Fire Rate reduced from 32% to 20%
- nerfAmbush Melee damage reduced from 25% to 20%
Alchemical Fire
- buffSpirit Power increased from +8 to +10
Heroic Aura
- buffCooldown reduced from 25s to 22s
- buffBullet Resistance aura increased from 15% to 17%
Blood Tribute
- ChangeNow has an innate 8% Debuff Resistance
- nerfActive Debuff Resist reduced from 40% to 35%
Spiritual Overflow
- nerfNo longer grants +15% Spirit Lifesteal as base stat
- ChangeNow provides +15% Ability Duration
- nerfActivated buff no longer provides +20% Ability Duration
- ChangeActivated buff now provides +20% Spirit Lifesteal
- nerfLifesteal reduced from 20% to 16% (part of a global adjustment on top of the prior rework to the item)
Frenzy
- nerfNo longer grants +20% Spirit Resistance when below 50% Health
- nerfNo longer grants +15% Base Spirit Resistance
- nerfNo longer grants +0.75m Base Move Speed
- buffNow grants +160 Health
- buffBase Fire Rate increased from 10% to 15%
- buffLow HP Move Speed increased from 2.5 to 4
- ChangeLow HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)
- buffLow HP Fire Rate increased from +25% to +40%
- ChangeLow HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.
Restorative Locket
- buffMax Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now)
- nerfHeal per stack reduced from 20 to 16
Return Fire
- buffBullet Resistance increased from 8% to 10%
- buffBullet Damage Returned increased from 60% to 65%
Reactive Barrier
- nerfNo longer restores 1 stamina on trigger
- nerfNo longer grants +6% Spirit Resist
- ChangeNow triggers off of Silence (same trigger set as Indomitable)
- nerfCooldown increased from 40s to 55s
- nerfBarrier spirit scaling reduced from 2.1 to 1.8
Trophy Collector
- ChangeMoved from T3 Item to T2
- nerfSouls per stack reduced from 25 to 18
- nerfOut of Combat regen reduced from 4 to 2
- nerfAbility Range reduced from +1% Per Stack to +0.75%
- nerfNo longer gives +20 Health per stack
Dispel Magic
- nerfSpirit Resistance reduced from 16% to 10%
Veil Walker
- ChangeNow upgrades from Sprint Boots (includes it's stats)
- nerfBonus Health Reduced from +175 to +125
Bullet Resilience
- buffNow grants +3 Out of Combat Regen
Spirit Resilience
- buffNow grants +3 Out of Combat Regen
Counterspell
- nerfCooldown increased from 20s to 23s
- nerfBonus health reduced from +75 to +50
Rescue Beam
- buffCast range increased from 32m to 35m
Colossus
- nerfNo longer grants +300 Bonus Health
- buffBase Health increased from +15% to +25%
Leech
- buffBonus Health increased from 120 to 160 (the sum of the two components)
- nerfLifesteal reduced from 30% to 25%
Inhibitor
- nerfWeapon Damage reduced from 25% to 10%
Suppressor
- nerfNo longer grants +50 Bonus Health
- buffNow grants +8% Bullet Resistance
Cold Front
- buffDamage Height increased from 3.5m to 5m
Spirit Snatch
- buffSpirit Power Steal increased from 15 to 20
Arctic Blast
- buffDamage Height increased from 3.5m to 5m
Scourge
- nerfNo longer grants -4% Cooldown Reduction
- buffNow grants +15% Debuff Resistance
Spirit Burn
- buffDPS Spirit scaling increased from 0.05 to 0.06
Bullet Lifesteal
- nerfLifesteal reduced from 16% to 13%
Spirit Lifesteal
- nerfLifesteal reduced from 16% to 13%
Spirit Shredder Bullets
- nerfLifesteal reduced from 12% to 10%
Spirit Rend
- nerfLifesteal reduced from 12% to 10%
Fury Trance
- nerfLifesteal reduced from 18% to 14%
Infuser
- nerfLifesteal reduced from 16% to 13%
- nerfActive Lifesteal reduced from 80% to 70%
Vampiric Burst
- nerfLifesteal reduced from 16% to 13%
- nerfLifesteal reduced from 80% to 70%
Mystic Reverb
- nerfLifesteal reduced from 10% to 8%
- nerfImbued Lifesteal reduced from 27% to 22%
General changes
- • Base health per boon reduced by 7
- • Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
- • Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- • Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper
- • Reduced bullet damage growth by 5% for the following heroes: Victor
- • Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo
- • Guardians, Base Guardians and Shrines now have 10% Bullet Resistance
- • Walkers Bullet Resistance increased from 15% to 25%
- • Medic Trooper missing health percent heal reduced from 14% to 12%
- • Medic Trooper fixed regen growth per minute reduced from 3 to 2
- • Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
- • Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)
- • Fixed Alt Fire scaling for Yamato and Viscous not working recently
- • Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
- • Lifesteal Adjustments:
- • Doorman: Fixed a bug that could allow you to bring the Urn through a doorway
- • Unstable Concoction reduces the players respawn time by 50%
- • Seraphim Wings damage reduced while in air reduced from 60% to 40%
- • The following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade
- • Mystic Expansion Radius bonus reduced from +20% to +16%
- • Greater Expansion Radius bonus reduced from +30% to +25%
- • Enhanced Escalating Exposure: Max Stacks from +8 to +6
- • Enhanced Escalating Exposure: Amp per stack from +2 to +1.5
- • Enhanced Escalating Exposure: Base shred from +8 to +10 (matching enhanced mystic invul)
- • Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets