Skip to content
Deadlock Tiers

May 22, 2026 · 307 changes

Patch Notes May 22, 2026

Updated ·Refreshed daily from public match data·Methodology

32 heroes changed14 buffed9 nerfed77 items changed

Who got stronger after this update?

Comparing the 7 days before the update with the 7 day(s) after it, Graves (52.7% → 59.3%), Venator (42.3% → 45.0%), Billy (48.4% → 50.9%) gained the most win rate, while Mina (49.3% → 45.2%), Apollo (50.1% → 46.6%), The Doorman (53.5% → 50.8%) lost the most.

Hero changes

AbramsAbramsbuff
  • ChangeInfernal Resilience T1 changed from "+1.5 Health Regen" to "+200 Max Health"
  • ChangeInfernal Resilience T2 changed from "200 Max Health" to "+18% Melee Lifesteal" (40% effective vs non-heroes)
  • buffSeismic Impact T2 increased from +0.7s Stun Duration to +0.8s
  • buffSeismic Impact T3 Unstoppable duration increased from 5s to 6s
ApolloApollonerf
  • buffImproved the hero's hitboxes (easier to hit)
  • nerfBase regen reduced from 2 to 1
  • nerfRiposte no longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
  • nerfRiposte no longer triggers on damage auras (things like Flame Dash)
  • nerfRiposte no longer triggers off of objective damage
  • nerfFlawless Advance hitbox reduced by 10%
BebopBebopnerf
  • nerfBullet damage per boon reduced from 0.139 to 0.115
  • nerfExploding Uppercut T2 weapon damage reduced from +40% to +30%
  • buffSticky Bomb T2 increased from +75 Damage to +85
BillyBillybuff
  • buffHealth per boon increased from +48 to +59
  • nerfBullet damage per boon reduced from 0.165 to 0.142
  • nerfRising Ram cooldown increased from 30s to 32s
  • buffRising Ram T2 increased from +0.3s Duration to +0.4s
  • buffRising Ram T3 increased from -10s Cooldown to -13s
CalicoCalicoChange
  • ChangeGloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks)
CelesteCelestebuff
  • buffImproved the hero's hitboxes (easier to hit)
  • nerfStamina cooldown increased from 4.5s to 5s
  • ChangeRadiant Daggers T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage"
  • buffShining Wonder T2 increased from +50 Damage to +70
DrifterDrifterChange
  • nerfRend T3 no longer increases scaling by 0.4
  • buffRend T3 now also deals Heavy Melee Damage (0.55 scale)
DynamoDynamonerf
  • nerfKinetic Pulse T2 reduced from -18% Bullet Resistance to -15%
  • nerfKinetic Pulse spirit scaling reduced from 1.65 to 1.55
  • ChangeQuantum Entanglement T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50%
GravesGravesChange
  • buffSprint speed increased from 1.6 to 2.2
  • ChangeGrasping Hands now spawns a ghoul in the base ability (T3 still increases it by 1)
  • ChangeUpdated dash ranges for Deadheads to be calculated from the center of Graves when they are following her
  • ChangeFixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks
  • ChangeFixed Deadheads being unable to dash through veils
  • ChangeFixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode
  • ChangeFixed Deadhead's damage taken from bullets being unaffected by fall-off
  • ChangeAdded 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy
  • ChangeFixed Deadheads becoming inactive if Graves dies while they are following her
  • nerfJar of Dead spirit scaling reduced from 0.35 to 0.31 (they are better at dealing damage now)
  • buffIncreased speed & acceleration of Deadheads only when they are following Graves - doesn't affect in-combat
  • ChangeFixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads
  • ChangeUpdate Grave's melee to also set the dash target for Deadheads
  • nerfBullet damage and growth reduced by -10%
Grey TalonGrey Talonbuff
  • buffRain of Arrows cooldown reduced from 30s to 22s
  • buffRain of Arrows cast delay reduced from 0.5s to 0.2s
  • nerfRain of Arrows duration reduced from 7s to 4s
  • buffRain of Arrows moving ability in air improved
  • ChangeRain of Arrow stamina distance changed from being -9% to +25%
  • nerfRain of Arrows Weapon Damage bonus reduced from +4 to +3
  • ChangeRain of Arrows T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s"
  • ChangeRain of Arrows T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s)
HazeHazebuff
  • buffFixation T3 increased from +0.12 to +0.14
HollidayHollidaybuff
  • buffBase bullet damage increased from 18.8 to 19.7
  • buffHealth regen increased from 1 to 2
InfernusInfernusbuff
  • buffBullet size increased from 3 to 4
  • buffConcussive Combustion T3 increased from +0.75s Stun Duration to +0.9s
KelvinKelvinnerf
  • nerfFrost Grenade damage spirit scaling reduced from 0.7 to 0.6
  • nerfWhen interrupted on Ice Path, it no longer creates an ice path below him and instead lets him fall to the ground
  • nerfArctic Beam DPS spirit scaling reduced from 0.5 to 0.38
LashLashChange
  • nerfBullet damage per boon reduced from 0.341 to 0.31
  • buffGround Strike damage per meter spirit scaling increased from 0.0372 to 0.04
  • nerfGrapple T2 bonus damage no longer stacks with itself, but instead refreshes the duration
  • buffGrapple T3 now also grants +1 Charge
McGinnisMcGinnisbuff
  • buffBullet damage per boon increased from 0.17 to 0.18
  • ChangeFixed Heavy Barrage not triggering Diviner's Kevlar
  • buffMedicinal Specter radius increased from 5.5m to 6m
MinaMinanerf
  • ChangeInnate -8% Debuff Resist
  • ChangeFixed Rake sometimes not working with high ping
  • buffLove Bites T3 increased from -4s Cooldown to -5s
  • nerfLove Bites no longer applies the flat on hit damage to abilities (was doing 20% of its value on Nox Nostra)
  • nerfNox Nostra T3 reduced from 1% Current HP to 0.5%
MirageMirageChange
  • ChangeUpdated Djinn's Mark visuals
Mo & KrillMo & KrillChange
  • nerfGetting hit with a melee no longer knocks you up when you are burrowed
  • buffSand Blast T3 increased from +1s Duration to +1.5s
PaigePaigeChange
  • nerfBookwyrm T2 improved from -8s Cooldown to -12s
  • buffRallying Charge T3 increased from +135 Damage to +160
  • ChangeRallying Charge now has half cooldown if it hits no allies or enemies
ParadoxParadoxbuff
  • buffTime Wall T1 duration increased from +2.5s to +3.5s
  • buffTime Wall T3 increased from +1 Charge to +2
  • buffTime Wall T3 Charge Delay reduced from 4s to 2s
  • buffKinetic Carbine T3 increased from +50% Max Damage Scaling to +55%
  • buffParadoxical Swap damage increased from 125 to 150
PocketPocketnerf
  • nerfFlying Cloak T2 weapon damage duration reduced from 8s to 6s
  • nerfAffliction cooldown increased from 140s to 150s
RemRembuff
  • buffPillow Toss charge time reduced from 9s to 8s
  • buffPillow Toss T3 increased from +90 to +100 Damage
  • buffTag Along burst heal now also applies to secondary allies that you jump to
  • nerfTag Along lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster)
  • buffTag Along T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%
  • buffTag Along T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0
  • ChangeTag Along can now be cast through veils
  • nerfReduced lockout period after ejecting from Tag Along from 1s to 0.3s
  • ChangeTag Along time to fly to your ally is now 50% faster
  • ChangeTag Along heal duration is now displayed on the hud as well as the healthbar icon
  • ChangeTag Along fixed specific abilities/items that could kill Rem while he's napping
  • ChangeTag Along now allows friendly auras to affect Rem
  • nerfTag Along eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground
  • nerfTag Along eject no longer briefly restricts movement abilities and input
  • ChangeNaptime now provides +30% damage reduction in the base ability (T3 still adds +50%)
SevenSevenChange
  • nerfBullet damage growth reduced from 0.374 to 0.337
  • buffCrit reduction increased from 35% to 55%
ShivShivnerf
  • nerfSlice and Dice T2 reduced from -8% Spirit Resist to -6%
  • nerfBloodletting Deferred Damage Cleared reduced from 40% to 35%
  • buffBloodletting T3 increased from +45% Deferred Damage Cleared to +50%
  • nerfKilling Blow cooldown increased from 105s to 125s
  • nerfKilling Blow full rage damage bonus reduced from 14% to 12%
  • buffKilling Blow T2 increased from +8% Full Rage Damage Bonus to +10%
  • nerfKilling Blow T2 now also reduces cooldown by -30s
SilverSilvernerf
  • nerfBullet Cycle Time reduced from 0.9s to 0.85s (overall DPS adjusted to remain the same)
  • nerfEntangling Bola no longer prevents you from jumping and mantling
  • ChangeEntangling Bola T2 changed from "+0.75s Duration" to "-5s Cooldown"
  • ChangeEntangling Bola T3 changed from "-5s Cooldown and Ricochet to 2 additional targets" to "+0.75s Duration and Ricochet to 2 additional targets"
  • nerfLycan Curse Fire Rate reduced from 80% to 65%
  • buffLycan Curse Fire Rate spirit scaling increased from 0.25 to 0.45
VenatorVenatorbuff
  • buffHealth increased from 790+43/boon to 830+48/boon
  • buffHex-Lined Snap Trap T3 increased from +25% Damage Against Revealed Targets to +30%
  • buffHex-Lined Snap Trap T3 now also grants +1 Charge
VictorVictorChange
  • nerfBullet damage reduced from 13+0.3135 to 12+0.26
  • buffJumpstart T3 spirit scaling increased from +0.6 to +0.9
  • ChangeAura of Suffering now does 50% damage to objectives
ViscousViscousbuff
  • buffPuddle Punch T1 now also increases damage by +20
  • nerfPuddle Punch T2 no longer increases damage by +30
  • buffPuddle Punch T2 now also grants +40% Lifesteal (1/4th against non-heroes)
VyperVyperbuff
  • ChangeScrewjab Dagger T2 bullet resist per stack from -5% to -6%
  • buffScrewjab Dagger T3 now also increases max stacks by 2
WardenWardennerf
  • nerfBullet damage per boon reduced from 0.38 to 0.34
  • ChangeWillpower T3 debuff resistance now retroactively applies to existing debuffs when cast
  • nerfBinding Word T2 no longer increases cast range by +12m
YamatoYamatobuff
  • buffPower Slash post cast time reduced from 0.4s to 0.2s
  • buffPower Slash spirit scaling increased from 1.86s to 2.1
  • buffFlying Slash range increased from 25m to 30m
  • nerfFlying Slash T2 no longer grants +20m Cast Range
  • buffFlying Slash T3 now also grants +15m Cast Range
  • buffFlying Slash T3 increased from +1 Charge to +2
  • ChangeFixed Crimson Slash not being able to hit anything if the player is aimed too high or low
  • buffShadow Transformation T1 increased from +5 Weapon Damage to +7

Item changes

Restorative Shot
  • buffNPC Healing increased from 15 to 20
Melee Charge
  • buffCooldown reduced from 7s to 5s
Active Reload
  • buffLifesteal increased from 14% to 16%
Weakening Headshot
  • ChangeNow works vs NPCs
Fleetfoot
  • buffNow grants +6% Weapon Damage
  • buffActive slow resistance increased from 35% to 40%
Opening Rounds
  • nerfSpirit Power reduced from +7 to +4
Slowing Bullets
  • nerfDash Distance slow reduced from -25% to -22%
Mystic Shot
  • buffSpirit scaling increased from 1 to 1.2
Recharging Rush
  • nerfCooldown increased from 24s to 25s
Tesla Bullets
  • buffProc cooldown reduced from 0.25s to 0.2s
Alchemical Fire
  • buffDamage per Second spirit scaling increased from 0.152 to 0.2

Ballistic Enhancement

  • ChangeNow upgrades from Mystic Expansion
  • buffAbility Range increased from +20% to +22%
Weighted Shots
  • nerfDash Distance slow reduced from -25% to -22%
  • buffDebuff resistance increased from 20% to 22%
Shadow Weave
  • buffDuration increased from 10s to 13s
  • buffAmbush Fire Rate increased from 20% to 25%
  • buffAmbush Spirit Power increased from 20 to 25
  • buffAmbush Melee Damage increased from 20% to 25%
Escalating Resilience
  • buffMax Ammo increased from 30% to 35%
  • buffWeapon Damage increased from 15% to 18%
Heroic Aura
  • buffRadius increased from 30m to 35m
Sharpshooter
  • ChangeNow upgrades from High-Velocity Rounds (in addition to Long Range). Grants +60% Bullet Velocity.
  • nerfLong range weapon damage reduced from 70% to 60%
  • ChangeNow has innate 10% Weapon Damage (from components)
Hunter's Aura
  • buffFire Rate reduction increased from -14% to -15%
Cultist Sacrifice
  • buffWeapon Damage increased from 8% to 10%
  • buffWeapon Damage boon scaling increased from 0.7 to 0.8
  • buffBonus Souls increased from 170% to 180%
Toxic Bullets
  • nerfNo longer builds up from melee attacks
Capacitor
  • buffProc cooldown reduced from 0.25s to 0.2s
Crushing Fists
  • buffCooldown reduced from 7s to 5s
  • buffMelee damage increased from 20% to 22%
Frenzy
  • buffTriggered debuff resistance increased from 30% to 40%
Crippling Headshot
  • ChangeNow works vs NPCs
Spiritual Overflow
  • nerfSpirit Lifesteal moved from Active to Innate (reduced from 16% to 13%)
  • ChangeNow builds from Spirit Lifesteal (gains the innates it has)
Glass Cannon
  • nerfMax Health reduction reduced from -15% to -13%
Silencer
  • nerfSpirit Resistance reduced from 15% to 12%
Spellslinger
  • buffCooldown Reduction reduced from 6% to 5%
Healing Rite
  • buffSpirit scaling increased from 0.93 to 1.1
Extra Regen
  • nerfRegen reduced from 3 to 2.5
  • buffOut of Combat regen increased from 1 to 1.5
Rebuttal
  • buffParry cooldown reduced from -2s to -1.75s
Debuff Reducer
  • buffNow grants +90 Health
Return Fire
  • buffDuration increased from 6s to 6.5s
Healing Booster
  • ChangeFixed various abilities and items not being boosted correctly
Restorative Locket
  • nerfNo longer has a minimum of 1 stamina restore
  • nerfMax stamina restored reduced from 4 to 3
Reactive Barrier
  • buffNow grants +1 Out of Combat Regen (from components)
Spirit Shielding
  • nerfNo longer grants +1.75m Move Speed on activation
  • buffProc now also temporarily grants +18% Spirit Resistance (for the 8s duration)
Weapon Shielding
  • nerfNo longer grants +1.75m Move Speed on activation
  • buffProc now also temporarily grants +18% Bullet Resistance (for the 8s duration)
Guardian Ward
  • buffBarrier increased from 200 to 250
  • nerfCooldown increased from 45s to 60s
  • buffNow grants +1.5 Out of Combat Regen (from components)
Bullet Lifesteal
  • buffNow grants +6% Weapon Damage
Battle Vest
  • buffWeapon Damage increased from 15% to 18%
Dispel Magic
  • nerfCooldown increased from 40s to 45s
Spirit Lifesteal
  • buffBonus Health increased from +70 to +90
Fury Trance
  • buffActive duration increased from 6s to 6.5s
  • ChangeGains the +6% Weapon Damage (from component)
  • buffFire Rate increased from 30% to 32%
Majestic Leap
  • buffNow grants +50% air control for the duration of the barrier
  • buffBarrier boon scaling increased from 8 to 12
Fortitude
  • buffMove speed increased from 1.25m to 1.5m
Veil Walker
  • buffHeal per boon increased from 6 to 8
  • buffInvisibility duration increased from 7s to 8s
Counterspell
  • nerfSpirit Power reduced from +8 to +5
Divine Barrier
  • buffNow grants +1.5 Out of Combat Regen (from components)
Juggernaut
  • buffFire Rate reduction increased from -36% to -40%
  • buffMove speed bonus increased from +2m to +2.5m
Spellbreaker
  • buffNow grants +90 Health (from components)
Indomitable
  • buffBarrier scaling increased from 1.8 to 2.0
  • ChangeNow has +2 Out of Combat Regen (from components)
  • buffBullet Resist increased from 8% to 10%
  • buffSpirit Resist increased from 8% to 10%
Witchmail
  • buffSpirit Resist increased from 20% to 22%
Unstoppable
  • buffCooldown reduced from 65s to 60s
Infuser
  • buffDuration increased from 6s to 7s
  • ChangeGains +6 Spirit Power (from components)
Vampiric Burst
  • buffDuration increased from 4.5s to 5s
  • buffNow grants +6% Weapon Power (from components)
Leech
  • ChangeUpdated bonus HP to match the components
Golden Goose Egg
  • ChangePermanent buff from every 100 souls to every 80
Mystic Regeneration
  • buffRegen duration increased from 6s to 7s
Rusted Barrel
  • buffBonus health increased from 50 to 60
Cold Front
  • nerfRadius reduced from 12m to 10m
  • buffDamage height increased from 5m to 7m
Bullet Resist Shredder
  • nerfNo longer grants +65 Bonus Health
  • buffBullet Resist increased from 8% to 9%
  • buffNow grants +9% Weapon Damage
Mystic Slow
  • buffBonus Health increased from +30 to +50
Arcane Surge
  • ChangeFixed various interaction bugs with different abilities
Surge of Power
  • buffImbued Spirit Power increased from 24 to 25
Spirit Snatch
  • buffBonus damage spirit scaling increased from 0.744 to 0.84
  • buffSpirit Power Steal increased from 20 to 28
Decay
  • buffCooldown reduced from 32s to 30s
Disarming Hex
  • buffDuration increased from 4s to 4.25s
Torment Pulse
  • buffMelee Resist increased from 15% to 18%
Radiant Regeneration
  • buffRegen duration increased from 6s to 7s
Rapid Recharge
  • buffSpirit Power for Charged Abilities increased from +10 to +14
Magic Carpet
  • ChangeNow innately grants -15% Gravity and Air Control by +25%
Arctic Blast
  • ChangeSlowed targets now have their stamina regen frozen for the 4s slow duration
  • buffRadius increased from 12m to 16m
  • buffDamage height increased from 5m to 7m
  • nerfNo longer does 15% damage amp
  • buffImmobilize increased from 0.75s to 1s
Focus Lens
  • buffDuration increased from 4s to 4.5s
Scourge
  • buffDebuff resist increased from 15% to 17%
Mercurial Magnum
  • buffBase Bullet Damage spirit scaling increased from 0.465 to 0.49
Vortex Web
  • ChangeFixed the debuff losing gravity modification when upgraded from Slowing Hex

General changes

  • • Base HP reduced by 10 for all heroes
  • • HP per boon reduced by 3
  • • Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)
  • • Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes
  • • Breakables spawn time increased from 2 minutes to 3 minutes
  • • Shrines are now invulnerable until one pair of Base Guardians are destroyed
  • • Backdoor removal linger duration reduced from 20s to 14s
  • • Knockup durations are now affected by debuff reduction
  • • Removed two jump pads from around the middle of the map that point to outwards (to the left and right respectively)
  • • Sliding no longer resets sprint speed
  • • Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.
  • • Bullet Velocity now stacks additively rather than diminishingly
  • • Medic trooper heal duration increased from 2s to 4s (same overall heal amount)
  • • When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
  • • Medic Trooper heal increased from 12% missing hp to 13%
  • • Fixed Parry FX not always matching state
  • • Base Guardian Bullet Resistance increased from 10% to 20%
  • • Shrine Bullet Resistance increased from 10% to 20%
  • • Tier 2 Bullet Resistance increased from 25% to 35%
  • • Midboss now starts spawned at the beginning of the game
  • • Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibitor, Fire Scarabs, etc)
  • • Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling)
  • • Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
  • • Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
  • • Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
  • • Fixed various item barrier durations not scaling with duration increases
  • • Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
  • • Fixed a bug where walkers were spinning while lasering.
  • • Smoothed zipline grabbing to fix some jitter
  • • Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)
  • • Removed delay on ziplines when using alternative key binds
  • • Fixed the following abilities taking you out of zoom temporarily when cast: Blasted, Gloom Bombs, Shining Wonder, Call Bell, Luggage Cart, Stalker's Mark, Rejuvenating Aurora, Charged Shot, Powder Keg, Bounce Pad, Spirit Lasso, Napalm, Ice Path, Flog, Spectral Wall, Rake, Fire Scarabs, Scorn, Sand Blast, Time Wall, Paradoxical Swap, Barrage, Flying Cloak, Pillow Toss, Lightning Ball, Entangling Bola, Go For The Throat, Vexing Bolt, Consecrating Grenade, Gut Shot, Snap Trap, Ira Domini, Pain Battery, Jump Start, Flight, Crow Familiar, Lethal Venom, Petrifying Bola, Alchemical Flask, Card Trick, Capacitor, Restorative Locket, Healing Nova, Silence Wave, Magic Carpet, Refresher
  • • Fixed the following items and abilities not working through veils: Heroic Aura, Healing Rite, Healing Nova, Rescue Beam, Divine Barrier, Kudzu Connection, Cube, Tag Along, Lil Helpers, Guardian Ward, Scourge, Plot Armor
  • • We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.
  • • To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
  • • The Urn is now always dropped off on top of the bridge on the middle of the map.
  • • Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).
  • • While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.
  • • If the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.
  • • After 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 0.15% Max HP damage).
  • • Urn damage is lethal
  • • Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.
  • • No longer silences you while carrying. You are still disarmed and movement silenced.
  • • No longer grants +30% Bullet and Spirit Resist while carrying it
  • • Area around deposting the urn is revealed (urn runner is also revealed as usual)
  • • The rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns)
  • • Souls are all instant after the deposit is complete
  • • All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.
  • • Added a new T1 Vitality Item, Grit. Active grants you 200 Barrier for 4s duration. Innate grants 1 Out of Combat Regen. Cooldown: 60s. Upgrades to Weapon Shielding, Spirit Shielding, Reactive Barrier (these do not inherit the manual cast active) and Guardian Ward.
  • • Doorman: Call Bell radius reduced from 6m to 5.5m
  • • Doorman: Call Bell T3 radius increased from +4m to +4.5m
  • • Doorman: Call Bell explosion damage spirit scaling reduced from 1.4 to 1.3
  • • Doorman: Call Bell inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s)
  • • Doorman: Call Bell inaccuracy debuff reduced from -100% to -40% (lasts the full duration)
  • • Doorman: Doorways close sub ability now starts on cooldown for 8s
  • • Doorman: Doorway is no longer unsilenceable
  • • Doorman: Fixed recent bug causing Luggage Cart not being dispelled
  • • Fixed the following Enhanced Items not maintaining their stats from components: Opening Rounds, Tankbuster, Kinetic Dash, Radiant Regeneration, Burst Fire, Veil Walker, Arcane Surge, Fury Trance, Leech