November 21, 2025 · 246 changes
Patch Notes November 21, 2025
Updated ·Refreshed daily from public match data·Methodology
27 heroes changed14 buffed12 nerfed42 items changed
Who got stronger after this update?
Comparing the 7 days before the update with the 7 day(s) after it, Dynamo (52.3% → 55.4%), Seven (52.0% → 54.9%), Drifter (52.1% → 54.8%) gained the most win rate, while Bebop (48.2% → 44.8%), Yamato (48.8% → 45.5%), Paradox (48.8% → 45.8%) lost the most.
Hero changes
- buffShoulder Charge cooldown reduced from 37s to 33s
- nerfShoulder Charge T3 reduced from -22s Cooldown to -18s
- buffSeismic Impact T3 duration increased from 3s to 4s
- nerfHealth growth reduced from 54 to 46
- nerfExploding Uppercut cooldown increased from 19s to 22s
- buffExploding Uppercut spirit scaling increased from 0.49 to 0.6
- ChangeSticky Bomb T3 changed from "On Attach: -30% Outgoing Damage for 5s" to "On Cast: +5 m/s for 3s". Multiple instances stack independently.
- nerfHyperbeam DPS reduced from 190 to 160
- buffHyperbeam T2 increased from +90 to +120
- buffRising Ram T2 increased from +25% Weapon Damage to +35%
- buffRising Ram T3 increased from 6% Max Health as spirit damage to 6.5%
- buffClip size increased from 10 to 12
- nerfReload time increased from 2.5s to 2.6s
- nerfGloom Bombs cooldown increased from 12s to 14s
- nerfReturn To Shadows T3 Damage Amp reduced from +24% to +18%
- buffReturn To Shadows T3 duration increased from 5s to 6s
- buffRend cooldown reduced from 15s to 13s
- buffBase regen increased from 2.5 to 3.5
- buffBase regen increased from 2 to 2.5
- buffKinetic Pulse range increased from 15m to 20m
- buffKinetic Pulse cooldown reduced from 26s to 22s
- nerfBase regen reduced from 2.0 to 1.0
- nerfBase bullet growth reduced from 1.23 to 1.04
- nerfBase damage reduced from 22 to 18
- nerfBounce Pad damage reduced from 80 to 60
- ChangeFixed a bug where you could get extra speed/distance with dash jump/bounce pad timing
- ChangeAfterburn buildup is now 10% slower on body shots
- nerfNapalm T3 damage amp reduced from +20% to +17%
- nerfKudzu Bomb damage reduced from 50 to 40
- buffKudzu Bomb spirit scaling increased from 0.56 to 0.65
- buffStone Form cooldown reduced from 42s to 37s
- buffWatcher’s Covenant bullet lifesteal increased from 10% to 15%
- buffAir Drop damage penalty for ally you are carrying reduced from -50% to -30%
- buffAir Drop cast range increased from 12m to 14m
- nerfBullet Velocity reduced from 254 to 160
- nerfFrost Grenade base damage reduced from 74 to 60
- ChangeFrozen Shelter T2 changed from "-45s Cooldown" to "+1s Duration"
- nerfFrozen Shelter duration reduced from 5.5s to 5s
- buffGrapple cooldown reduced from 42s to 35s
- buffFlog heal vs heroes increased from 50% to 60%
- buffFlog damage increased from 60 to 65
- buffFlog cooldown reduced from 26s to 24
- buffFlog T2 increased from -14s to -12s
- buffDeath Slam cooldown reduced from 155s to 145s
- buffSoul Exchange T3 radius increased from 15m to 25m
- nerfSanguine Retreat cooldown increased from 30s to 32s
- nerfSanguine Retreat no longer resets air jump and dash limits
- nerfLove Bites cooldown increased from 7s to 8s
- ChangeLove Bites T3 from -1 Stamina to -2
- buffMini Turrets health per boon increased from 10 to 13
- buffSpectral Wall speed increased by 10%
- buffFire Scarabs Max Health steal increased from 37 to 45
- ChangeTraveler can now target friendly objectives
- buffTraveler cooldown reduced from 160s to 145s
- nerfTraveler T1 now also reduces cooldown by 25s
- nerfHealth Regen reduced from 3 to 1
- nerfBullet damage growth reduced from 0.66 to 0.52
- nerfDefend and Fight! barrier reduced from 200 to 150
- nerfDefend and Fight! duration reduced from 7s to 5s
- ChangeDefend and Fight! T1 changed from +50 Barrier to +16% Fire Rate (with 0.15 Spirit Power scaling)
- ChangeDefend and Fight! T2 changed from +25% Fire Rate to +100 Barrier
- buffDefend and Fight! T2 now also grants +2s Duration
- nerfBase regen reduced from 2.0 to 1.0
- nerfBullet damage growth reduced from 0.27 to 0.22
- nerfBase health reduced from 700 to 650
- nerfHealth per boon reduced from 47 to 45
- nerfPulse Grenade damage reduced from 40 to 35
- buffPulse Grenade spirit scaling increased from 0.43 to 0.55
- ChangeFixed a bug where you could airdash further then expected with Kinetic Carbine
- nerfBase regen reduced from 2 to 1
- nerfFlying Cloak damage reduced from 85 to 70
- buffFlying Cloak T2 increased from +75 to +85
- buffLightning Ball radius increased from 3.5m to 4.25m
- buffCrit reduction increased from 25% to 35%
- nerfAlt fire knockback reduced by 10%
- nerfAlt fire ammo cost increased from 2 to 3
- nerfKilling Blow Rage Damage Bonus reduced from 17% to 15%
- nerfKilling Blow T2 Rage Damage bonus reduced from 8% to 6%
- ChangeKilling Blow Rage state now causes your alt fire knockback to push you a little further
- ChangeFixed some bugs with Barriers and Spirit Damage Scaling (fixes other cases as well)
- nerfHealth reduced from 700 to 650
- nerfRegen reduced from 3 to 2
- buffSpectral Assistant total swaps allowed increased from 1 to 2
- buffAudience Participation cooldown reduced from 50% to 40%
- nerfSplatter cooldown increased from 21s to 30s
- ChangeSplatter T1 changed from "-6s Cooldown" to "+40 Damage and +1m Radius"
- ChangeSplatter T2 changed from "+45 Damage and +1m Radius" to "-12s Cooldown"
- buffSplatter T3 now also increases spirit scaling by 0.4
- nerfThe Cube duration reduced from 4s to 3s
- buffThe Cube regen increased from 30 to 40
- buffThe Cube T2 now also increases duration by +1s
- buffHealth per boon increased from 33 to 35
- buffBullet damage increased from 16.2 to 16.6
- buffBullet damage growth increased from 0.44 to 0.48
- nerfHealth regen reduced from 3 to 2
- nerfAlchemical Flask radius reduced from 6.5m to 5.5m
- buffAlchemical Flask T2 now also grants +1m
- buffCard Trick base damage increased from 55 to 60
- buffProject Mind cooldown reduced from 48s to 42s
- nerfBase regen reduced from 2.0 to 1.0
- ChangePower Slash low charge damage from 40% to 30%
- ChangePower Slash medium charge damage from 60% to 50%
- nerfCrimson Slash cooldown increased from 11.5s to 15s
- buffCrimson Slash T3 increased from -5.75s Cooldown to -9s
Item changes
Enchanter's Emblem
- buffCooldown Reduction reduced from +7% to +5%
Compress Cooldown
- buffCooldown Reduction reduced from +22% to +18%
Superior Cooldown
- buffCooldown Reduction reduced from +25% to +20%
Transcendent Cooldown
- buffCooldown Reduction reduced from +30% to +25%
Spellslinger
- buffCooldown Reduction reduced from +12% to +6%
- buffFire Rate per stack increased from 10% to 12%
Spiritual Overflow
- buffCooldown Reduction reduced from +20% to +12%
- buffFire Rate increased from +30% to +35%
Echo Shard
- nerfNo longer grants +5% Cooldown Reduction
- nerfNow grants +5% Ability Range (no longer has the +5% CD Reduction)
Scourge
- buffCooldown Reduction reduced from +6% to +4%
- buffMax Health damage per second increased from 3.25% to 3.5%
- buffCooldown reduced from 38s to 35s
Golden Statue
- buffCooldown Reduction reduced from 0.75/1.0/1.5% to 0.5/0.75/1%
Headshot Booster
- nerfCooldown increased from 8 to 9
High Velocity Rounds
- buffBullet Velocity increased from +45% to +50% (affects upgrades)
Split Shot
- nerfCooldown increased from 14s to 32s
Mystic Shot
- nerfProc damage reduced from 45 to 40
- buffSpirit power scaling increased from 0.75 to 0.8
Opening Rounds
- buffSpirit Power increased from +7 to +8
Blood Tribute
- nerfDebuff Resistance reduced from +50% to +40%
Cultist Sacrifice
- ChangeNow provides Weapon Damage instead of Fire Rate
Express Shot
- ChangeWeapon Damage now scales with boons (+2)
- nerfWeapon Damage reduced from 185% to 170%
- ChangeSecondary Fire Weapon Damage now scales with boons (+1)
- nerfSecondary Fire Weapon Damage reduced from 75% to 45%
- buffAmmo consumed increased from 30% to 40%
Weighted Shots
- buffWeapon Damage increased from +30% to +35%
Warp Stone
- nerfBullet Resist reduced from 35% to 30%
Escalating Resilience
- nerfBonus Health reduced from 125 to 100
Tesla Bullets
- nerfShock damage reduced from 40 to 33
- buffShock damage spirit power growth increased from 0.14 to 0.19
Capacitor
- nerfShock damage reduced from 50 to 43
- buffShock damage spirit power growth increased from 0.14 to 0.19
- nerfNo longer dispels buffs (moved to Curse)
- buffCooldown reduced from 60s to 50s
- nerfSlow duration reduced from 5s to 4s (75%->0%)
- ChangeSlow debuff now prevents stamina usage and silences movement abilities
Shadow Weave
- nerfReveal distance reduced from 20m to 18m
- nerfFull invisibility distance reduced from 50m to 30m
Lucky Shot
- nerfDamage reduced from 125% to 110%
Glass Cannon
- nerfMax Health reduced from -10% to -13%
Crippling Headshot
- buffHealing Reduction increased from -30% to -35%
Silencer
- buffSpirit Resist increased from 14% to 15%
Reactive Barrier
- nerfCooldown increased from 26s to 40s
- nerfDuration reduced from 12s to 10s
Spirit Shielding
- nerfCooldown increased from 35s to 45s
- buffDamage threshold increased from 175 to 225
- nerfDuration reduced from 8s to 7s
Weapon Shielding
- nerfCooldown increased from 35s to 45s
- nerfDuration reduced from 8s to 7s
Majestic Leap
- nerfCooldown increased from 32s to 34s
Cheat Death
- ChangeRemoves all non-stun debuffs on proc
Inhibitor
- buffHealing Reduction increased from -35% to -40%
Spellbreaker
- buffCooldown reduced from 10s to 9s
Bullet Resist Shredder
- nerfBullet Resist Reduction reduced from 13% to 12%
Mystic Vulnerability
- buffDuration increased from 6s to 7s
Spirit Sap
- buffCooldown reduced from 35s to 25s (matches Focus Lens)
Decay
- buffHealing Reduction increased from -40% to -45%
Silence Wave
- nerfNo longer upgrades from Spirit Sap
- ChangeNo longer reduces Spirit Resistance or Spirit Power
- ChangeNow deals 100 Impact Damage (0.3 spirit power growth)
Spirit Snatch
- nerfInstead of increasing CD to 2x on light melee hit, the effects of Spirit Snatch are reduced to 70% effectiveness (Damage, Spirit Power, Spirit Resist)
Focus Lens
- ChangeNow builds from Spirit Sap
- ChangeNow reduces Spirit Resistance by 12% and reduces Spirit Power by 30 for 12s
- nerfFire Rate reduced from +16 to +13
Curse
- ChangeNow dispels buffs
- nerfCooldown increased from 45s to 55s
- nerfWeapon Damage reduced from 20% to 15%
General changes
- • Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.
- • They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes.
- • Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed.
- • Amount of souls in the flying orb that can be secured/denied reduced from 50% to 40%
- • Very small tweaks to the secure/deny lag calculation to improve it
- • Increased trooper range to be considered in range for souls to drop from 35m to 45m
- • Medic troopers no longer have a passive healing pulse ability
- • Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time.
- • Starting souls count increased from 400 to 600
- • Trooper bounty values increased by 10%
- • Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16
- • Reworked the position of your player camera and various details that affect visibility around your hero
- • Neutrals bounty increased by 10%
- • Neutrals HP increased by +15%
- • Small neutrals damage +15%
- • Small neutral camps respawn time 180s to 120s
- • Medium neutrals spirit resist from 30% to 40%
- • Medium neutrals damage increased by 25%
- • Hard neutrals spirit resist increased from 35% to 50%
- • Hard neutrals damage increased by 30%
- • Sinner's Sacrifice: Return damage increased from 60 to 80
- • Minimum unsecured gold to drop increased from 100 to 150
- • Sprint/Out of Combat regen timer against neutrals increased from 0.5s to 2.5s (takes longer to start sprinting/regening)
- • Reduced all AP damage upgrades by 10%
- • Base gun damage and gun damage growth increased by 10% (excluding Paige)
- • Headshot multiplier reduced from 1.8x to 1.65x
- • Weapon Investment Bonuses: Now grants an additional +20% Weapon Damage at 4800 souls spent
- • Vitality Investment Bonuses: Now grants an additional +12% Bonus Health at 4800 souls spent
- • Spirit Investment Bonuses: Now grants an additional +20 Spirit Power at 4800 souls spent
- • Added a UI highlight to 4800 reward row of the investment bonuses
- • Initial wall jump now costs 0.25 stamina
- • Stamina regen rate reduced by 5% (5s to 5.25s)
- • After 35 minutes all troopers gain +50% HP.
- • Guardians HP increased from 3500 to 4250 HP
- • Walker HP increased by 40%
- • Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less)
- • Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc)
- • Walker stomp cooldown reduced from 10s to 6s
- • Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP
- • Walker fireballs radius from 5m to 6m
- • Walker fireballs debuff now lingers for 4s
- • Walker fireballs now reduce bullet and spirit resistance by 10%
- • Walker area in mid lane adjusted
- • Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's
- • Guardians now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match
- • Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
- • Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged.
- • Base slot count increased from 8 to 9 and Flex slot count reduced from 4 to 3. One is given for each Walker killed. Previously the 4 were given for: "3 Guardians", "1 Walker", "3 Walkers", and "Set of Base Guardians"
- • Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp
- • Mid Boss base health increased from 13000 to 14000
- • Mid Boss health growth per minute increased from 200 to 230
- • Team that kills Mid Boss gets +2 permanent buffs for each player
- • Dropping / Throwing the Urn now causes Parry to go on CD
- • Soul Urn no longer grants +1 AP to the person dropping it off
- • Soul Urn now provides 4 Permanent Buffs to the person dropping it off
- • Added two levels at 47k and 49k to let you get all ability upgrades
- • Jump Pad stun window increased from 0.6s to 0.9s
- • When meleeing an enemy that is mantling and the mantle slow is applied, mantle sliding right after wards is no longer allowed
- • Subsequent CC reduction increased from 7%/21% to 8/24%
- • Survival Buff hp regen changed from 0.5->1.5% Max HP to 4->40 Fixed Regen
- • Gun Buff ammo increased from 20->60% to 35->70%
- • Gun Buff now reloads your ammo on pickup
- • Casting Buff spirit power increased from 15>40 to 15->65
- • Casting Buff cooldown reduction rescaled from 12->25% to 12->20%
- • Movement Buff stamina from 1->4 to 2->4
- • Added new trooper anti-stuck behavior to fix some places where you can move a trooper to get them stuck.
- • Fixed a bug where troopers could clip into the world while running up stairs and over obstacles
- • Toxic Bullets duration increased from 3s to 4s
- • Doorman: Base regen from 2 to 1
- • Doorman: Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff.
- • Doorman: Call Bell explosion damage reduced from 60 to 55
- • Doorman: Call Bell T2 explosion damage reduced from +50 to +45
- • Doorman: Call Bell impact damage spirit scaling increased from 0.7 to 1.0