September 16, 2026 · 122 changes
Patch Notes September 16, 2026
Updated ·Refreshed daily from public match data·Methodology
20 heroes changed8 buffed7 nerfed22 items changed
Who got stronger after this update?
Comparing the 7 days before the update with the 7 day(s) after it, Silver (44.5% → 46.9%), Lady Geist (50.0% → 52.3%), Yamato (48.3% → 50.0%) gained the most win rate, while Warden (53.4% → 48.8%), Viscous (48.3% → 46.0%), Celeste (51.5% → 49.7%) lost the most.
Hero changes
- buffInfernal Resilience T3 increased from +8% to +9%
- nerfSeismic Impact T3 reduced from 6s Unstoppable to 5s
- nerfStamina cooldown increased from 5 to 5.3
- nerfLight Eater spirit lifesteal reduced from 20% to 18%
- nerfLight Eater T3 decreased from +25 to +22
- nerfDazzling Trick cooldown increased from 34s to 38s
- nerfRadiant Daggers T2 reduced from +80 to +70
- nerfShining Wonder radius reduced from 16.5m to 15.5m
- nerfShining Wonder T3 Max Bounces reduced from +8 to +6
- buffHealth per boon increased from 33 to 35
- buffFixation headshot stack count increased from +2 to +3
- buffFixation T3 weapon scaling increased from 0.0003 to 0.00035
- buffHealth per boon increased from 41 to 43
- buffCrackshot T2 now also applies -6% Bullet Resistance for 5s
- buffLasso duration extention by Bounce Pad increased from +1s to +1.25s
- nerfStone Form radius reduced from 6m to 5.75m
- nerfStone Form T1 max health heal reduced from 7% to 6%
- ChangeFrozen Shelter base ability health regen now scales with spirit power (0.2)
- buffLife Drain T3 spirit scaling increased from +0.3 to +0.45
- buffEssence Bomb T3 damage increased from 26% to 30%
- buffGun falloff range reduced from 18m->54m to 16m->48m
- buffGround Strike T3 spirit scaling increased from +0.03 to +0.04
- buffGround Strike T3 damage per meter scaling increased from 110% to 120%
- nerfGrapple T2 Weapon Damage buff duration reduced from 10s to 6s
- nerfFlog heal reduced from 50% to 40%
- buffFlog angle increased from 38 to 40
- nerfFlog T3 reduced from +40 degrees angle to +25
- nerfFlog T3 reduced from +20% heal to +15%
- buffHeavy Melee spirit scaling increased from 0.3 to 0.45
- buffCaptivating Read T1 increased from -11s Cooldown to -14s
- buffCaptivating Read T3 increased from +1m to +2m
- ChangeFixed some collision issues with Rallying Charge
- nerfKinetic Carbine min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)
- nerfKinetic Carbine min damage multiplier no longer gets increased by the T3
- ChangeFixed a bug where multiple helpers could be sent to follow a single player for no effect
- ChangeLil Helpers now have a target UI when instant cast mode is selected
- buffAlt fire base damage increased by 4%
- buffAlt fire damage per boon increased from +0.2 to +0.24
- ChangeSerrated Knives while rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)
- buffHealth per boon increased from 28 to 31
- buffSprint speed increased from 1.5 to 2.5
- nerfDashes and light melee's no longer pause your gun's cycle time
- ChangeBoot Kick can only target heroes and objectives now
- ChangeEntangling Bola can only target heroes now
- ChangeWeighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)
- ChangeIra Domini now works with Ricochet, all the shots will bounce
- ChangeIra Domini can now split shot (releases 1 extra bolt on each side, 3 total)
- nerfAlt fire damage growth reduced by 10%
- buffSplatter detonation cooldown reduced from 0.15 to 0.12
- nerfSplatter T1 reduced from +2m to +1.5m
- nerfThe Cube cast range reduced from 26m to 20m
- nerfPuddle Punch cooldown increased from 21s to 24s
- buffGoo Ball T3 now also increases spirit scaling by 0.2
- nerfSlither T3 barrier duration reduced from 5s to 4s
- nerfPetrifying Bola cooldown increased from 105s to 115s
- nerfBullet damage per boon reduced from 0.28 to 0.25
- nerfFire Rate spirit scaling reduced from 0.25 to 0.21
- nerfAlchemical Flask projectile range and speed reduced by 30%
- nerfWillpower T3 spirit scaling reduced from +2.7 to +2.1
- nerfWillpower T3 debuff resistance reduced from 40% to 30%
- nerfCard Trick heart heal reduced from 75 to 60
- nerfCard Trick heart heal spirit scaling reduced from 0.75 to 0.5
- nerfCard Trick Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%
- nerfCard Trick T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%
- ChangeCard Trick T3 Clubs slow from +20% to +15%
- ChangeFixed Project Mind getting caught on edges/corners when aiming past it
- buffFull Auto spirit damage per bullet scaling increased from 0.03 to 0.045
- buffCrimson Slash T3 now also increases the heal spirit scaling by +0.4
- buffFlying Slash light melee scaling increased from 1.0 to 1.2
Item changes
Weakening Headshot
- nerfBullet Resist Reduction reduced from -13% to -12%
Hollow Point
- buffBullet Resist Reduction increased from 9% to 10%
Toxic Bullets
- buffSpirit scaling increased from 0.005% to 0.006%
Shadow Weave
- ChangeNow builds from Sprint Boots
- buffSprint speed increased from 1.5 to 2
- buffCooldown reduced from 45s to 37s
Cultist Sacrifice
- nerfBounty reduced from 180% to 170%
Ballistic Enchantment
- buffDuration increased from 14s to 20s
Spiritual Overflow
- ChangeBuildup is 35% slower
- nerfSpirit Power on proc reduced from 40 to 30
- nerfFire Rate reduced from 30% to 25%
Restorative Locket
- nerfHeal per boon reduced from 0.5 to 0.45
- nerfStack range reduced from 35m to 32m
Trophy Collector
- nerfSouls per minute reduced from 18 to 16
Veil Walker
- nerfNo longer builds from Sprint Boots
- nerfNo longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
- nerfMovement speed bonus is now removed when the invisibility is removed
- nerfSpirit Power reduced from 10 to 6
Fortitude
- buffMax Health regen increased from 2% to 2.25%
Lifestrike
- buffHeal on Melee hit increased from 100+1.5 to 120+1.75
- buffMelee hit heal increased from 30% to 35%
Leech
- buffBullet and Spirit Lifesteal increased from 25% to 28%
Plated Armor
- ChangeFixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor
Diviner's Kevlar
- nerfNow grants +10% Ultimate Ability Cooldown Reduction
Golden Goose Egg
- nerfDamage Penalty increased from -10% to -15%
- ChangeStored souls now count towards net worth (affects comeback reward calculations)
- nerfSouls per minute reduced from 90 to 80
Slowing Hex
- nerfCooldown increased from 27s to 29s
Radiant Regeneration
- nerfHealing on Ability Cast per boon scaling reduced from 2 to 1.7
Tankbuster
- nerfCurrent Health Bonus damage reduced from 8% to 7.5%
Decay
- nerfDPS reduced by 25%
- buffDuration increased by 20%
Mercurial Magnum
- nerfBase bullet damage scaling reduced from 0.49 to 0.38
- nerfBase bullet damage reduced from 25% to 20%
Focus Lens
- buffDamage increased from 30% to 35%
- buffCast range increased from 20m to 25m
General changes
- • Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
- • Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
- • Slightly reduced comeback bounties in general (this is in addition to the above change)
- • A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
- • Guardian bounty increased by 10%
- • Walker bounty increased by 5%
- • Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)
- • Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
- • Using parry now pauses reloading
- • Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
- • Getting stunned now pauses your reload rather than restarting it
- • Breakables in the underground tunnels initial spawn time increased from 3m to 5m
- • Breakables in the underground tunnels respawn rate increased from 3m to 5m
- • All move slow values reduced by ~20% globally
- • All ground dash slows reduced by ~10% globally
- • Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag
- • Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)