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Deadlock Tiers

September 16, 2026 · 122 changes

Patch Notes September 16, 2026

Updated ·Refreshed daily from public match data·Methodology

20 heroes changed8 buffed7 nerfed22 items changed

Who got stronger after this update?

Comparing the 7 days before the update with the 7 day(s) after it, Silver (44.5% → 46.9%), Lady Geist (50.0% → 52.3%), Yamato (48.3% → 50.0%) gained the most win rate, while Warden (53.4% → 48.8%), Viscous (48.3% → 46.0%), Celeste (51.5% → 49.7%) lost the most.

Hero changes

AbramsAbramsChange
  • buffInfernal Resilience T3 increased from +8% to +9%
  • nerfSeismic Impact T3 reduced from 6s Unstoppable to 5s
CelesteCelestenerf
  • nerfStamina cooldown increased from 5 to 5.3
  • nerfLight Eater spirit lifesteal reduced from 20% to 18%
  • nerfLight Eater T3 decreased from +25 to +22
  • nerfDazzling Trick cooldown increased from 34s to 38s
  • nerfRadiant Daggers T2 reduced from +80 to +70
  • nerfShining Wonder radius reduced from 16.5m to 15.5m
  • nerfShining Wonder T3 Max Bounces reduced from +8 to +6
GravesGravesbuff
  • buffHealth per boon increased from 33 to 35
HazeHazebuff
  • buffFixation headshot stack count increased from +2 to +3
  • buffFixation T3 weapon scaling increased from 0.0003 to 0.00035
HollidayHollidaybuff
  • buffHealth per boon increased from 41 to 43
  • buffCrackshot T2 now also applies -6% Bullet Resistance for 5s
  • buffLasso duration extention by Bounce Pad increased from +1s to +1.25s
IvyIvynerf
  • nerfStone Form radius reduced from 6m to 5.75m
  • nerfStone Form T1 max health heal reduced from 7% to 6%
KelvinKelvinChange
  • ChangeFrozen Shelter base ability health regen now scales with spirit power (0.2)
Lady GeistLady Geistbuff
  • buffLife Drain T3 spirit scaling increased from +0.3 to +0.45
  • buffEssence Bomb T3 damage increased from 26% to 30%
LashLashChange
  • buffGun falloff range reduced from 18m->54m to 16m->48m
  • buffGround Strike T3 spirit scaling increased from +0.03 to +0.04
  • buffGround Strike T3 damage per meter scaling increased from 110% to 120%
  • nerfGrapple T2 Weapon Damage buff duration reduced from 10s to 6s
  • nerfFlog heal reduced from 50% to 40%
  • buffFlog angle increased from 38 to 40
  • nerfFlog T3 reduced from +40 degrees angle to +25
  • nerfFlog T3 reduced from +20% heal to +15%
PaigePaigebuff
  • buffHeavy Melee spirit scaling increased from 0.3 to 0.45
  • buffCaptivating Read T1 increased from -11s Cooldown to -14s
  • buffCaptivating Read T3 increased from +1m to +2m
  • ChangeFixed some collision issues with Rallying Charge
ParadoxParadoxnerf
  • nerfKinetic Carbine min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)
  • nerfKinetic Carbine min damage multiplier no longer gets increased by the T3
RemRemChange
  • ChangeFixed a bug where multiple helpers could be sent to follow a single player for no effect
  • ChangeLil Helpers now have a target UI when instant cast mode is selected
ShivShivbuff
  • buffAlt fire base damage increased by 4%
  • buffAlt fire damage per boon increased from +0.2 to +0.24
  • ChangeSerrated Knives while rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)
SilverSilverbuff
  • buffHealth per boon increased from 28 to 31
  • buffSprint speed increased from 1.5 to 2.5
  • nerfDashes and light melee's no longer pause your gun's cycle time
  • ChangeBoot Kick can only target heroes and objectives now
  • ChangeEntangling Bola can only target heroes now
  • ChangeWeighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)
VenatorVenatorChange
  • ChangeIra Domini now works with Ricochet, all the shots will bounce
  • ChangeIra Domini can now split shot (releases 1 extra bolt on each side, 3 total)
ViscousViscousnerf
  • nerfAlt fire damage growth reduced by 10%
  • buffSplatter detonation cooldown reduced from 0.15 to 0.12
  • nerfSplatter T1 reduced from +2m to +1.5m
  • nerfThe Cube cast range reduced from 26m to 20m
  • nerfPuddle Punch cooldown increased from 21s to 24s
  • buffGoo Ball T3 now also increases spirit scaling by 0.2
VyperVypernerf
  • nerfSlither T3 barrier duration reduced from 5s to 4s
  • nerfPetrifying Bola cooldown increased from 105s to 115s
WardenWardennerf
  • nerfBullet damage per boon reduced from 0.28 to 0.25
  • nerfFire Rate spirit scaling reduced from 0.25 to 0.21
  • nerfAlchemical Flask projectile range and speed reduced by 30%
  • nerfWillpower T3 spirit scaling reduced from +2.7 to +2.1
  • nerfWillpower T3 debuff resistance reduced from 40% to 30%
WraithWraithnerf
  • nerfCard Trick heart heal reduced from 75 to 60
  • nerfCard Trick heart heal spirit scaling reduced from 0.75 to 0.5
  • nerfCard Trick Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%
  • nerfCard Trick T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%
  • ChangeCard Trick T3 Clubs slow from +20% to +15%
  • ChangeFixed Project Mind getting caught on edges/corners when aiming past it
  • buffFull Auto spirit damage per bullet scaling increased from 0.03 to 0.045
YamatoYamatobuff
  • buffCrimson Slash T3 now also increases the heal spirit scaling by +0.4
  • buffFlying Slash light melee scaling increased from 1.0 to 1.2

Item changes

Weakening Headshot
  • nerfBullet Resist Reduction reduced from -13% to -12%
Hollow Point
  • buffBullet Resist Reduction increased from 9% to 10%
Toxic Bullets
  • buffSpirit scaling increased from 0.005% to 0.006%
Shadow Weave
  • ChangeNow builds from Sprint Boots
  • buffSprint speed increased from 1.5 to 2
  • buffCooldown reduced from 45s to 37s
Cultist Sacrifice
  • nerfBounty reduced from 180% to 170%
Ballistic Enchantment
  • buffDuration increased from 14s to 20s
Spiritual Overflow
  • ChangeBuildup is 35% slower
  • nerfSpirit Power on proc reduced from 40 to 30
  • nerfFire Rate reduced from 30% to 25%
Restorative Locket
  • nerfHeal per boon reduced from 0.5 to 0.45
  • nerfStack range reduced from 35m to 32m
Trophy Collector
  • nerfSouls per minute reduced from 18 to 16
Veil Walker
  • nerfNo longer builds from Sprint Boots
  • nerfNo longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
  • nerfMovement speed bonus is now removed when the invisibility is removed
  • nerfSpirit Power reduced from 10 to 6
Fortitude
  • buffMax Health regen increased from 2% to 2.25%
Lifestrike
  • buffHeal on Melee hit increased from 100+1.5 to 120+1.75
  • buffMelee hit heal increased from 30% to 35%
Leech
  • buffBullet and Spirit Lifesteal increased from 25% to 28%
Plated Armor
  • ChangeFixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor
Diviner's Kevlar
  • nerfNow grants +10% Ultimate Ability Cooldown Reduction
Golden Goose Egg
  • nerfDamage Penalty increased from -10% to -15%
  • ChangeStored souls now count towards net worth (affects comeback reward calculations)
  • nerfSouls per minute reduced from 90 to 80
Slowing Hex
  • nerfCooldown increased from 27s to 29s
Radiant Regeneration
  • nerfHealing on Ability Cast per boon scaling reduced from 2 to 1.7
Tankbuster
  • nerfCurrent Health Bonus damage reduced from 8% to 7.5%
Decay
  • nerfDPS reduced by 25%
  • buffDuration increased by 20%
Mercurial Magnum
  • nerfBase bullet damage scaling reduced from 0.49 to 0.38
  • nerfBase bullet damage reduced from 25% to 20%
Focus Lens
  • buffDamage increased from 30% to 35%
  • buffCast range increased from 20m to 25m

General changes

  • • Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
  • • Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
  • • Slightly reduced comeback bounties in general (this is in addition to the above change)
  • • A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
  • • Guardian bounty increased by 10%
  • • Walker bounty increased by 5%
  • • Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)
  • • Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
  • • Using parry now pauses reloading
  • • Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
  • • Getting stunned now pauses your reload rather than restarting it
  • • Breakables in the underground tunnels initial spawn time increased from 3m to 5m
  • • Breakables in the underground tunnels respawn rate increased from 3m to 5m
  • • All move slow values reduced by ~20% globally
  • • All ground dash slows reduced by ~10% globally
  • • Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag
  • • Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)