June 4, 2026 · 14 changes
Patch Notes June 4, 2026
Updated ·Refreshed daily from public match data·Methodology
Who got stronger after this update?
Comparing the 7 days before the update with the 7 day(s) after it, Apollo (47.2% → 48.7%), Kelvin (52.0% → 53.0%), Calico (50.6% → 51.5%) gained the most win rate, while Graves (58.2% → 55.8%), McGinnis (54.9% → 52.6%), Paradox (47.5% → 46.6%) lost the most.
General changes
- • Urn mechanics have been reworked.
- • Delivering the urn now starts a king of the hill style capture point, rather than using melee to flip the urn back and forth.
- • Both teams can progress at the same time, but the urn will only be fully claimed once there is only one team in the circle.
- • The Urn runner now gets their normal 35% bonus bounty and stats immediately on initial deposit (rather than on deposit conclusion only if your team won it)
- • Urn overall bounty reduced by 20% (unreduced for trailing team)
- • Progress radius is 20m
- • Progress rate is fixed regardless the number of allies in the area
- • Progress duration for favored/neutral/unfavored is 6/12/18s
- • If Urn has been in progress for over 75s, it will give up and throw all the souls as orbs into the sky (they will float for a long time)
- • Increased time allowed to run the urn before taking damage by 10s
- • Trailing team sprint speed bonus from +4m to +5m
- • Urn comeback resistance now also grants +35% Debuff Resistance ontop of the 35% Bullet and Spirit Resistance
- • Urn comeback resistance aura reduced from 60m to match the 20m progress radius
- • Drop off location is above the bridges on the side lanes, rather than below.