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Deadlock Tiers

June 4, 2026 · 14 changes

Patch Notes June 4, 2026

Updated ·Refreshed daily from public match data·Methodology

Who got stronger after this update?

Comparing the 7 days before the update with the 7 day(s) after it, Apollo (47.2% → 48.7%), Kelvin (52.0% → 53.0%), Calico (50.6% → 51.5%) gained the most win rate, while Graves (58.2% → 55.8%), McGinnis (54.9% → 52.6%), Paradox (47.5% → 46.6%) lost the most.

General changes

  • • Urn mechanics have been reworked.
  • • Delivering the urn now starts a king of the hill style capture point, rather than using melee to flip the urn back and forth.
  • • Both teams can progress at the same time, but the urn will only be fully claimed once there is only one team in the circle.
  • • The Urn runner now gets their normal 35% bonus bounty and stats immediately on initial deposit (rather than on deposit conclusion only if your team won it)
  • • Urn overall bounty reduced by 20% (unreduced for trailing team)
  • • Progress radius is 20m
  • • Progress rate is fixed regardless the number of allies in the area
  • • Progress duration for favored/neutral/unfavored is 6/12/18s
  • • If Urn has been in progress for over 75s, it will give up and throw all the souls as orbs into the sky (they will float for a long time)
  • • Increased time allowed to run the urn before taking damage by 10s
  • • Trailing team sprint speed bonus from +4m to +5m
  • • Urn comeback resistance now also grants +35% Debuff Resistance ontop of the 35% Bullet and Spirit Resistance
  • • Urn comeback resistance aura reduced from 60m to match the 20m progress radius
  • • Drop off location is above the bridges on the side lanes, rather than below.